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Join Date: Dec 2012
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(I looked for a Skill-of-the-week thread for Fast-Draw, but either it doesn't exist, or I managed to keep missing it.)
In a setting with psi-drugs or magical elixirs, it seems to me that there would be situations where you might want to train yourself to rapidly draw and take one, or rapidly draw one to apply to someone else (who may or may not be willing, depending on what they think you're giving them). The latter probably falls under an attack skill rolled after the draw (e.g. Fast-Draw (Injector) or (Hypospray) followed by a Knife roll to apply the drug), but the former isn't resisted, and you usually know exactly what you're about to do. Thus, it shouldn't require a second roll, and should go faster. Given that Fast-Draw (Ammo) replaces the Speed-Load skill from 3e, I could see training in something like Fast-Draw (Potion vial) including practice getting the bottle to your mouth and swallowing without choking (probably practicing using water or milk, or whatever else is available, not-too-expensive, and close enough to the weight and viscosity of a dose of potion). Fast-Draw (Pill) probably works similarly (with candy, seeds, or another small edible thing used for practice), while Fast-Draw (Patch) or (Ointment) is likely faster and easier to train. The other options for elixirs, Pastille and Powder, have somewhat more complicated methods of application, though a pastille at least could be thrown into an existing fire; Powders are more likely to be given to an unwilling target by stealth, like poisons. Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| elixir, fast-draw, potion, psi-tech |
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