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#11 | |
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Join Date: Jul 2008
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I am not sure that buying off disadvantages with time use is strictly RAW, if that matters to you, but it certainly seems eminently reasonable. (Basic Set improvement through study specifically includes learning certain advantages but makes no mention of buying off disadvantages.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#12 | |||
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Join Date: Nov 2011
Location: South Dakota, USA
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#13 |
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Join Date: Jun 2022
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I'm coming in late on this topic, but there are rules for Sanity and Corruption, and I've used modified variants for "acquiring, having, and recovering from" mental illness acquired through said Sane Loss/Corruption.
So, it's not RAW, but it's in there if you squint and are willing to hit the rules with a hammer for a bit. |
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| Tags |
| fright check, mental trauma, rapid healing, recovery, regeneration, therapy |
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