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Join Date: Nov 2011
Location: South Dakota, USA
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So, the short version is, I'm looking for a trait that allows the subject either improved recovery from mental trauma. However... I'm utterly failing to hone in onto what I need.
If I were to look at an existing Advantage to reference it would be... Rapid Healing or Regeneration (Slow), but for the psyche instead of the physique. No, I'm not adding some sort of Psychological Hit Points or anything like that. I just mean a bonus to recover from mental trauma and some degree of guaranteed recovery. Since I'm trying to be brief, I don't mean they eventually shrug of any and every mental trauma, but that given enough time even the worst trauma might only leave a Quirk as its lasting mechanical impact. I can try to clarify, but I'm hoping this is enough for folks to steer me in the right direction. Edit: I was looking for a solution to a problem that doesn't exist, so I'll risk a related question. Feel free to ignore the bonus question if I should just make it its own thread... but I won't be surprised if it is another easy answer. If one is using the rules for time usage and characters in-game studying to improve Skills, would it be kosher to allow time spent undergoing things like therapy to translate into Character Points with which one can pay down related Disadvantages?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 10-06-2024 at 02:27 PM. Reason: Alternate Question |
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| Tags |
| fright check, mental trauma, rapid healing, recovery, regeneration, therapy |
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