Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-03-2024, 12:52 PM   #11
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
The armadillo bones will require some "Dressing", but Vassarious gets out some bones that can at least be used to block and deal bludgeoning damage. How many clubs does Halcyone get?
I'll go with six in case some break.

Quote:
Originally Posted by ericthered View Post
Haley and Arlon don't have magic spells for going through that sort of wall. Normally they'd say just chip it through or knock it down.

Arlon suggests "This room" means the magical growing room, not the alcove.
"Well that sounds easier to dig through."

I start tearing at the vegetation. It doesn't seem to regrow that fast, so maybe there's a way out of this.
__________________
Oh boy, GURPS! That's where I'm a Viking!

Last edited by TGLS; 10-03-2024 at 12:59 PM.
TGLS is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.