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Old 09-23-2024, 12:01 AM   #1
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Armour Blocks Some Dice

The post on partial armour made me think about how armour works in TFT. One problem is that armour can make you invincible against some foes. I wondered if there was a way to implement armour differently in TFT, without particularly making it more complex.

Idea: Armour blocks some damage die rolls, or at least reduces them.

Effects:
  • We can if we choose implement partial armour by having different parts of the body represented by the numbers reduced. For instance, a very good helmet might change any 6 to a 1, while a light helmet reduces any 6 to a 4.
  • We can implement the difference between a bastard sword (good against armoured targets) and a sabre (good against unarmoured targets) by giving them different numbers of dice. Or, if we're feeling heretical, different kinds of dice.
  • Armour is no longer completely protective (unless we want it to be): some numbers are likely to get through.
Issues:
  • A 2d weapon is now inferior to a 1d+3 weapon so the weapon chart would have to change a lot.
  • The damage system was supposed to capture lots of things and we've pushed it back to just handling hit location, that's not so good.
Anyone got any thoughts?

Last edited by David Bofinger; 09-23-2024 at 08:40 AM. Reason: typo that confused Shostak
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