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#11 | ||
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Join Date: Jun 2010
Location: Dreamland
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#12 |
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Join Date: Sep 2007
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Uncapped Magery is particularly useful for concepts that don't call for the mage to be a old, learned loremaster (along the lines of Gandalf and D&D wizards). Magery's cheaper than IQ, so if the concept is just "magically powerful", but not "brainiac", then Magery's a cheaper way to get to high skill, so the builds aren't quite so compelled to toe the IQ 14 + Magery 3 - 2 line.
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#13 | |
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Join Date: Jun 2010
Location: Dreamland
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Last edited by kirbwarrior; 04-12-2021 at 09:22 PM. Reason: I realized the beginning part was just repeating what I quoted |
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#14 |
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Join Date: Aug 2007
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It's not so much a raw success thing as a crit thing. Going from 15 to 16 doubles your number of critical successes and reduces your crit fails by 4x.
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Fred Brackin |
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#15 |
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Join Date: Jun 2010
Location: Dreamland
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Woops, I meant to talk about criticals. Yes, absolutely this. And considering that TDMs don't apply to Magic, getting there with base skill is super important.
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#16 | |
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Join Date: Sep 2024
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I've been though an argument with my GM (he is someone who likes this kind of discussion btw) about this magery regarding the FP cost reduction rule when casting spells. Would levels in magery help reaching the milestones of 15, 20, etc, and then reduce FP costs? He claims it doesn't based on the following: The rule about FP discounts (basic p. 236) says: If your base skill with a spell ... is 15 or higher, reduce the cost to cast the spell by 1. If you have skill 20 or higher, reduce the cost by 2. He claims base skill only takes IQ into account and that magery only affects effective skill. I've seen people around the forum saying it does give you the cost reduction, and we've gone through the rules back and forth already. Would appreciate an answer from someone more experienced than us though. |
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#17 | ||
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#18 | |
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Join Date: Sep 2024
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Thank you so much for the quick reply. |
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#19 | |
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Join Date: Oct 2005
Location: Earth
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(e.g., 4 built into the wizard but the Staff of Convenience they have ranked to be able to access 4 more... take away the staff and they only act at 4) (With that I acknowledge the total cap for a setting can be above 4 (I allow it in the above constriaint) such as the GURPS Dungeon Fantasy setting allows up to Magery 6 total (book 1 p. 20)... I also allow Special Exercises (Magery) from the limited stlye-granted Perk pool from Magical Styles p.30 to exceed Magery limits (balanced against the other cool things that pool /could/ be used for...) )
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama Last edited by Eric Funk; 09-21-2024 at 04:51 PM. Reason: Extra References |
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#20 | |
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Join Date: Jul 2009
Location: Rio de Janeiro - Brazil
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Is that? |
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| Tags |
| advantage of the week, magery, path/book adept, variable energy access |
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