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Old 09-19-2024, 08:24 PM   #12
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Partial armor

Quote:
Originally Posted by Steve Plambeck View Post
I now assume the helmet in a partial suit is as good as the helmet in the full suit, seeing that's what PCs would probably buy. So my partial chainmail (for example) that only stops 2 hits would, for a blow to the head, still stop 3.
This rule adds complexity, and creates a question of why anyone would wear 2-point leather when they can wear 2-point limited coverage chain and get a bonus on head attacks.

And I don't see it's needed. A man who has decided to go in with less armour on his arms for speed and fatigue reasons may well also decide to have less armour on his head, for vision and breathing reasons.

There should be a modifier to perception tasks for armour, either -1 per level or -2 per level, not sure which.

Quote:
I have no problem with rounding up when calculating 1/2 MA where MA is an odd number.
Magic numbers are evil and should be slain wherever practical. In this case I have two weapons:
  • +1 MA for moving first
  • -1 fatigue for using your full half-move, so MA 9 allows half-MA 4 without fatigue cost.
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