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Old 09-13-2024, 05:01 PM   #18
sekalo
 
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Default Re: attribute modifier vs/or xd6 rolls

Quote:
Originally Posted by Shostak View Post
TFT is great. GURPS dice rules are actually simpler, though: 3d6 for all task resolution, with modifiers. TFT sometimes use several different combinations, all the way down to 1d6.
Yes I have noticed that, and that is one concept of TFT that is confusing the heck out of me.

Do you think it would be possible to port some concepts from TFT but use the unified 3d6 roles with modifies from gurps? Or do you recommend sticking with TFT and just getting to know the rules better? I really do not mind which rules I start my next campaign with, just something that is lite and fast, which can be flexible enough for table top judgement calls more so then rule book calls.

I do like the limited hex grid combat options offered in TFT over GURPS - seems like I am stripping so much out of grups. Like Advantages, quirks, disadvantages, etc... I expect my players to roleplay these aspects, and not reward them on character point builds.
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