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#1 |
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Join Date: Aug 2024
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I always hate the questions - which one is better; however, I need some recommendations from folks that played both. I picked up GURPS 4th edition, and it seems rule heavy compared to TFT and what I want. However, I noticed Wildcard skills. Due to the latter I thought about using GURPS with Wildcard skills and strip out Advantages, disadvantages and quirks; letting the players roleplay their characters oppose to give them character points.
Stripping a lot out of GURPS seems to be on par with TFT if I just need a simple rule set, and make table judgement calls. However, am I missing anything that GURPS brings to the table if I strip so much out? I have never ran GURPS, and I am just starting to do small TFT games with family members, so I need recommendations. Yet, I did find GURPS Ultra-Lite, and understand this is no way GURPS; however, it does provide a great rough template for rules, but allowing for table judgement calls. |
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#2 |
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Join Date: Sep 2018
Location: North Texas
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Wouldn't this be a better question for the GURPS forum?
There's some overlap in those that play both TFT and GURPS, but i would expect that asking this of an audience more focused on the latter will get you a more useful answer.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#3 |
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Join Date: Apr 2012
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If you are after simple and fast, stick with TFT. Create some homebrew Talents that correspond to the GURPS Wildcard skills. Perhaps with a several CP cost. If every PC gets one, then balance is less of an issue.
I tend to think of TFT as GURPS V0. |
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#4 |
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Join Date: Oct 2015
Location: New England
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Wildcard skills can simplify GURPS somewhat, but probably not in the way a TFT fan would find satisfying. GURPS combat can be slower than TFT’s, because it presents a default (but optional) level of detail that is much finer-grained than TFT does. Wildcard and standard skills interact with actions in the same way, so Wildcard skills don’t really simplify action resolution.
It might be worth pointing out that some TFT talents are already similar to GURPS wildcard skills—Bard and Naturalist come to mind. But, oddly, others are abilities are broken into more fine-grained talents, like the Recognize Value/Assess Value/Business Sense trio. The particularity of some talents versus the broad abilities of others has sometimes led to disagreements in games I’ve played in. |
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