Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-09-2024, 08:40 AM   #1
Moneval
 
Join Date: Mar 2016
Default Ritual Path Magic - Basic vs Effect-Shaping

Hi all.

I'm working on a campaign where I'm planning to use RPM as my main magic system, but am having trouble deciding whether to use the default system, or the Effect-Shaping variant out of pyramid 3/66.

As far as I can see, the basic system seems to fit better with a lot of the expanded stuff for RPM, but I feel like Effect-Shaping more closely matches how I want magic to work, while also removing the burden of tracking energy accumulation. But I haven't really run either variant before, so I'm hoping to hear people's experiences with either/both versions.

If it helps, the campaign is science-fantasy with magic that should ideally have a ritual, occult feel to it, closer to an urban fantasy or pulp magic system than a traditional dungeon fantasy system.

Thanks in advance!
Moneval is offline   Reply With Quote
 

Tags
rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.