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#11 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#12 | |
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Join Date: Jun 2006
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Still a horse can probably manage a higher safe speed on a forest trail than a human without a light source. So notionally you [could] win a chase, it just wouldn't be an [excitingly fast] chase, zipping along at Move 1 or 2.
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#13 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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So the predominant forest type does matter a lot, I'd say. A stand of trees just left alone in Alabama is quite different than alpine woods in Utah (The two I know the best), and neither of them is a medieval managed forest (which is what the chase is occurring in).
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#14 |
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Join Date: Aug 2004
Location: Pioneer Valley
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Not really, no. A horse is significantly more vulnerable to the footing hazards -- ground-dweller hole, exposed roots, four inch jagged stump -- than the walking human is, and is no more immune to a forearm-thick branch which meets you as you zigged around that tree rather than zagged.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#15 | |
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Join Date: Apr 2005
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Yes. Just as important is the underlying terrain. A forest on a rocky slope will have a whole different set of hazards from a forest in a swampy bottomland.
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There will also be considerably less "understory" material in the form of shade-loving plants, saplings, etc. due to the predations of free-range pigs and managed deer/elk herds. Peripherally related, early European explorers described North American forests (managed by the natives for deer using controlled burns, etc.) as being primarily old-growth trees with so little undergrowth, such distance between the trees and such high branches that a man could ride a horse at a gallop through some of them. The effect might be like trying to hide in a wooded park rather than a forest left to grow naturally. Season of the year, weather and ambient lighting from moonlight will also make a difference. People trying to hide in a snowy woods filled with deciduous trees on a bright moonlit night will have a considerably harder time of it than someone trying to hide in the same woods during a summer nighttime thunderstorm. Edit: Upthread, you said that the chase takes place in high summer (July/August) in a climate reminiscent of Mid-Continental Europe or North America (Southern Cardiel). That means very ripe wheat. If you're very lucky, it's freshly cut stubble which will help to hide tracks (but can be hard on the feet if you're not wearing good shoes). If you're not so lucky, it will be waist- to chest-high relatively dry "amber waves of grain." (Older wheat varieties grew taller since there was a need for wheat straw as a secondary product. Modern varieties are shorter since there's less demand for straw and shorter stalks mean better yields and less problem with ripe wheat stalks falling over.) That means a fairly obvious trail for a human-sized creature. Once the characters get to the woods, there will be one or two layers of tree canopy. As others have mentioned, it will be incredibly dark, even on a clear moonlit night. Increase Darkness Penalties by -2 or -3 over any Darkness Penalties due to ambient light down to a maximum of -8 or -9. Any pursuers will be incredibly obvious if they are carrying lights. As for skills, THE most valuable skill for hiding in a woods at night, possibly even moreso than Stealth and Camouflage, is Area Knowledge. Trails and landmarks will be familiar by sight and sound. AK will give you a good idea of where good hiding places might be and where you might be able to find terrain that will confuse tracking dogs. In such conditions, a blind person with good AK might be better at finding their way through the woods than a sighted person not used to using non-visual landmarks. Last edited by Pursuivant; 09-08-2024 at 07:16 PM. |
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#16 | |||||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I've got one question that I'm still considering: Is having a -10 to hide at medium range reasonable? This is 20 to 100 yards away, which feels pretty darn far for someone on foot to me, especially if people aren't sprinting it (and multiple chase rounds of sprinting feels wrong). I can some penalty being justified but -10 is really big.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#17 | ||
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Join Date: May 2005
Location: Lynn, MA
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I just discovered this thread! My PC is the pursued, and I have not read the chase rules, so I I'm trying to figure all this out.
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#18 |
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Join Date: Feb 2005
Location: Berkeley, CA
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So basically, no chance of not getting lost? Honestly, I would expect the pursuers, unless they have tracking dogs, to just stop and wait for daylight and hope their target falls off a cliff, which is a decent chance.
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#19 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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You seem to assume this forest has cliffs in it. I've yet to be convinced of that. And it seems this forest is probably going to have a fair number of paths, given its location.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#20 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm really surprised we don't have more chase-rules aficionados here. This is like the #2 rule people bring up from action.
There's the traditional +10 for plain sight, and then there is the fact that they have you more in less in view. I suspect but haven't proven the action rules were also written on the assumption that you are either driving a large and noisy internal combustion engine, or running through crowded areas where passerby watch you and can give you away.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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