Quote:
Originally Posted by Curmudgeon
A quick addendum on Night Vision. Night Vision of the type being described here is extremely sensitive to light. While none of the characters is likely to have modern "lucifers", striking flint and tinder, especially without warning, is likely to draw the eye. This brief exposure to light is enough to cancel all bonuses from Night Vision foe at least 10 minutes. In essence, "the purple is gone" and it will be a long tome regenerating.
Speaking of purple, that is a goof night camouflage colour.
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GURPS Powers: Enhanced Senses handles this effect by having it take time to adjust to a lower lighting level to only suffer the default penalties; I believe the penalties are doubled when your eyes haven't adapted, and indeed exposure to brighter light can ruin it, requiring readaptation. I forget how this interacts with the Night Vision Advantage (or if the book even explores this); my inclination would be that a character with Night Vision 2 (for example) only needs to undergo adaptation for light levels below -2. Assuming I'm remembering correctly and it is indeed a doubling, this means when someone with Night Vision 2 is in an area with -5 Darkness, they're at 2*(2-5) = -6 rather than -10, and once they adapt they are at -3. Sudden light exposure will ruin the adaptation, leaving them back at -6.