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Join Date: Jul 2005
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Effect Shaping: Path of Artifice*, 1 day**
This rite petitions the priest's primary divine patron to invest an object with power. The powers and properties of the relic so created are entirely at the deity's discretion (though the player and GM should collaborate so that the end result is mutually acceptable), though they will always suit the deity's areas of influence. This ritual is often very demanding in time and difficulty, and since these requirements can often only be guessed at, the petitioner(s) will normally try to get as many positive modifiers as possible, including cooperative casting (this setting uses high-powered cooperation). Unlike most, this rite has a mandatory waiting time between uses, equal to three times the casting time, for any given priest and an equal waiting period for the ritual site. It's entirely possible for this rite to create an item that cannot be duplicated by a human enchanter or circle of enchanters. * This ritual takes a penalty proportional to the item's energy cost. As a rough guide, -0 for an item up to 100 energy, and an additional -1 for every doubling: -1 up to 200, -2 up to 400, and so on. ** As above, the time required for this ritual goes up by one day for every doubling of one hundred. As ever, feedback and commentary sought. Also important: Regular enchanting in this setting is very different from book standard. Q&D is the same, but S&S allows the enchanter to put as many energy into an item in one hour as the enchanter can sustain, meaning 6 to 30 per caster. The main limiting factor on the commonality of enchanted objects is the cost of hiring the enchanters. Enchanters are rare, and in high demand, and so they charge very hign for their services. |
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| Tags |
| ritual path magic, setting building |
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