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#1 |
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Join Date: Jun 2018
Location: Durham, NC
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Rules for mining/tunneling in ITL. (ITL 71)
By these rules it matters if you have a pick or if you are a dwarf. But these rules do not mention needing or any advantage gained (or lost without) having the Mundane Talent of Miner. (ITL 36) Also, the talent Architect/Builder give the ability to direct a mining operation in a siege, so does it help in any way when just tunneling without a siege? I would expect so. But how? (ITL 40) |
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#2 |
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Join Date: Oct 2015
Location: New England
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The Architect/Builder talent appears to serve for constructing a mine, but Mundane Talent: Miner would confer knowledge of ore-rich rock and such. Add Business Sense and Mathematics for running the mine efficiently and creative accounting for tax evasion.
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#3 |
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Join Date: Jun 2018
Location: Durham, NC
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Thanks, I like the answer.
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#4 |
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Join Date: Jun 2008
Location: Boston area
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These are good points, but I think I'd also give an advantage in productivity to the character with Mining talent. Being a dwarf or one with mining tools gives a 50% speed boost to mining and these benefits stack. I'd give an additional 25% or 50% boost for the talent, just to make it worthwhile for a PC to choose it.
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#5 | |
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Join Date: Dec 2024
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drift boss
Quote:
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#7 |
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Join Date: Dec 2021
Location: Indiana
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You had a character with miner talent. Then, he went and became a priest. And then...
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#8 |
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Join Date: Dec 2021
Location: Indiana
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I was thinking about creating some miner NPCs. This thread helps greatly.
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| Tags |
| architect, builder, miner, mining |
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