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Join Date: Dec 2004
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And her trick arrows and other gadgets. She usually has a couple of each trick arrow.
Trick Arrow (EMP) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: N/A Operation Skill: Bow Cost: $3,742 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that sets off a surge that can fry electronics but doesn’t affect living targets. Based on the Surge power on P139. Meta-Tech Statistics ($3,740; 11 points at $340/point): 12d Burning Attack (Surge +20%, No Wounding -50%) [42]. Note: Trades a 3d+3 Impaling Attack [31] for xx. Mundane Statistics ($2, 0.1 lbs): Arrow. Trick Arrow (Explosive) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: N/A Operation Skill: Bow Cost: $9,862 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that xx. Meta-Tech Statistics ($9,860; 29 points at $340/point): 6d Crushing Attack (Explosion 2 +100%) [60]. Note: Trades a 3d+3 Impaling Attack [31] for an Explosion attack. Mundane Statistics ($2, 0.1 lbs): Arrow. Trick Arrow (Freezing) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: N/A Operation Skill: Bow Cost: $11,202 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that freezes the target by engulfing it in ice. Treat FP lost to failed attempts to break free as lost to freezing, but the victim doesn’t become helplessly entangled on 17-18. Taken from Ice Bonds on P138 Meta-Tech Statistics ($11,200; 33 points at $340/point): Binding 20 (Engulfing +60%) [64]. Note: Trades a 3d+3 Impaling Attack [31] for Binding Attack. Based on the Ice Bonds power on P138. Mundane Statistics ($2, 0.1 lbs): Arrow. Trick Arrow (Screamer) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: 10 seconds Operation Skill: Bow Cost: $2,722 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that xx. Meta-Tech Statistics ($2,720; 8 points at $340/point): Affliction 1 (Area Effect 4 yard radius +100%, Hearing Based +150%, Persistent +40%) [39]. Note: Trades a 3d+3 Impaling Attack [31] for Affliction. Mundane Statistics ($2, 0.1 lbs): Arrow. Trick Arrow (Sleeping Gas) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: 10 seconds Operation Skill: Bow Cost: $11,202 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that releases a sleeping gas that covers a radius of 4 yards and lasts for 10 seconds. Each second, individuals in the area affected who breath the gas must save at HT-2 or take 2d Fatigue. Fatigue is as if missing sleep. Meta-Tech Statistics ($11,200; 33 points at $340/point): 2d Fatigue (Area Effect 4 yards +100%, Missed Sleep, +50%, Persistent, +40%, Resistible, HT-2, -20%, Respiratory Agent, +50%) [64]. Note: Trades a 3d+3 Impaling Attack [31] for Fatigue Attack. Mundane Statistics ($2, 0.1 lbs): Arrow. Trick Arrow (Taser) (TL8^) SM: -3 Type: Weapon Origin: Superscience (0 BCM) Duration: N/A Operation Skill: Bow Cost: $2,382 Weight: 0.1 lb/arrow LC: 1 This is a trick arrow that stuns the target. The victim rolls vs HT at -1 for every 2 points of damage that penetrates to avoid Stun. Missing the roll by 5 or more results in unconsciousness. Meta-Tech Statistics ($2,380; 7 points at $340/point): Burning Attack 4d (Armor Divisor (2) +50%, Side Effect (Stunning) +50%, Secondary Effect Unconsciousness +40%, No Wounding -50%) [38]. Note: Trades a 3d+3 Impaling Attack [31] for Burning Attack. Mundane Statistics ($2, 0.1 lbs): Arrow. And a couple of non-arrow gadgets: Night Vision Mask (TL8^) SM: -6 Type: Apparatus Origin: Superscience (0 BCM) Duration: 6 hours (T battery) Operation Skill: N/A Cost: $92,000 Weight: 0.3 lb LC: 4 A mask that also acts as low light vision and telescopic vision. At a glance, it just looks like a mask. Meta-Tech Statistics ($92,000; 23 points at $4,000/point): Night Vision 5 (Low Signature +10%) [6], Protected Sense (Vision) (Low Signature +10%) [6], Telescopic Vision 2 (Low Signature +10%) [11] Armored Costume (TL 8^) SM: -4 Type: Armor Origin: Superscience (0 BCM) Duration: N/A Operation Skill: N/A Cost: $100,000 Weight: 3 lbs LC: 2 Represents flexible armor that looks at a glance like a costume. This only protects the torso. Meta-Tech Statistics ($100,000; 40 points at $2,500/point): Damage Resistance 4 (Flexible -20%, Low Signature +10%, Torso Only -10%) [16] & Damage Resistance 8 (Cutting & Piercing Attacks Only -20%, Flexible -20%, Low Signature +10%, Torso Only -10%) [24]
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
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