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Old 09-02-2024, 10:17 PM   #21
Infornific
 
Join Date: Dec 2004
Default Re: V&V Conversions

Reviving this to add a super archer with trick arrows. The archer herself isn't very interesting - basically a supervillain fangirl who became a supervillain - but I used it as an excuse to play around with Meta-Tech.

The character (gadgets in next post):

Name: Arrowhead (Gina Hunt)
Player:
Race: Human
Height: 5' 7"
Weight: 138 lbs
Age: 28

Attributes [220]
----------------------------------------
ST 11 [10]
DX 15 [100]
IQ 14 [80]
HT 13 [30]

Hit Points 11
Will 14
Perception 14
Fatigue Points 13

Basic Lift 24
Damage 1d/2d-1

Basic Speed 7
Basic Move 7

Ground Move 7
Water Move 1

Social Background
----------------------------------------
TL: 8

Advantages [234]
----------------------------------------
Able Archer 4 [20]
Appearance (Attractive) [4]
Catfall [10]
Combat Reflexes [15]
Contact Group (Effective Skill 18; tThe Guild (Gadgeteers); 9 or less, *1; Somewhat Reliable, *1) [15]
Daredevil 1 [15]
Enhanced Dodge 1 [15]
Flexibility [5]
Gadgeteer (Trick Arrows Only, -60%) [10]
Heroic Archer [20]
Independent Income 10 [10]
Perfect Balance [15]
Striking ST 2 (Size, +0%) [10]
Wealth (Filthy Rich) [50]
Weapon Master (One specific weapon; Bow) [20]

Perks [4]
----------------------------------------
No Nuisance Rolls (Fast Draw (Arrow)) [1]
Special Setup (Judo Throw follows Karate Parry) [1]
Strongbow [1]
Urban Jungle Gym [1]

Disadvantages [-67]
----------------------------------------
Code of Honor (Pirate's) [-5]
Code of Honor (Stays bought) [-5]
Enemy (medium-sized group, some formidable or super-human; STORM; 9 or less, *1) [-30]
Greed (15 or less, *0.5) [-7]
Impulsiveness (15 or less, *0.5) [-5]
Overconfidence (12 or less, *1) [-5]
Vow (Major; Use no modern weapons) [-10]

Skills [109]
----------------------------------------
Acrobatics (H) DX+1 [4]-16
Includes: +1 from 'Perfect Balance'
Armoury/TL8 (Missile Weapons) (A) IQ+2 [8]-16
Bow (A) DX+10 [24]-25
Includes: +4 from 'Able Archer 4'
Carousing (E) HT+1 [2]-14
Climbing (A) DX+3 [1]-18
Includes: +3 from 'Flexibility', +1 from 'Perfect Balance'
Computer Operation/TL8 (E) IQ [1]-14
Crossbow (E) DX+6 [4]-21
Includes: +4 from 'Able Archer 4'
Driving/TL8 (Automobile) (A) DX-1 [1]-14
Driving/TL8 (Motorcycle) (A) DX-1 [1]-14
Electronics Operation/TL8 (Security) (A) IQ-1 [1]-13
Escape (H) DX+1 [1]-16
Includes: +3 from 'Flexibility'
Evade (Acrobatics) (Tech/A) Acrobatics+2 [2]-18
Fast-Draw (Arrow) (E) DX+2 [2]-17
Includes: +1 from 'Combat Reflexes'
Fast-Draw (Dart) (E) DX+1 [1]-16
Includes: +1 from 'Combat Reflexes'
Fast-Talk (A) IQ-1 [1]-13
Forced Entry (E) DX+1 [2]-16
Holdout (A) IQ [2]-14
Intimidation (A) Will-1 [1]-13
Judo (H) DX-1 [2]-14
Jump Kick (Karate) (Tech/H) Karate+4 [5]-16
Jumping (E) DX+1 [2]-16
Karate (H) DX+1 [8]-16
Kicking (Karate) (Tech/H) Karate+2 [3]-16
Lockpicking/TL8 (A) IQ [2]-14
Quick Shooting (Bow) (Tech/H) Bow+1 [2]-25
Running (A) HT [2]-13
Savoir-Faire (High Society) (E) IQ [1]-14
Savoir-Faire (Mafia) (E) IQ [1]-14
Sex Appeal (Human) (A) HT [1]-13
Includes: +1 from 'Appearance (Attractive)'
Sling (H) DX+3 [2]-18
Includes: +4 from 'Able Archer 4'
Spear Thrower (A) DX+3 [1]-18
Includes: +4 from 'Able Archer 4'
Stealth (A) DX [2]-15
Streetwise (A) IQ [2]-14
Swimming (E) HT [1]-13
Thrown Weapon (Dart) (E) DX+5 [2]-20
Includes: +4 from 'Able Archer 4'
Traps/TL8 (A) IQ [2]-14
Urban Survival (A) Per-1 [1]-13
Zen Archery (VH) IQ [8]-14

Points Summary
----------------------------------------
Attributes/Secondary Characteristics [220]
Advantages/Perks/TL/Languages/Cultural Familiarities [238]
Disadvantages/Quirks [-67]
Skills/Techniques/Spells [109]
= Total [500]

Melee Attacks
----------------------------------------
Bite; Dam:1d-1 cr; Reach:C; Skill:"ST:DX"; Level:15; Parry:No; LC:

Jump Kick (Karate); Dam:1d+4 cr; Reach:1,2; Skill:"SK:Jump Kick (Karate)"; Level:16; Parry:No; LC:
Karate
Punch; Dam:1d+1 cr; Reach:C; Skill:"SK:Karate"; Level:16; Parry:12; LC:
Kick; Dam:1d+2 cr; Reach:C,1; Skill:"SK:Kicking (Karate)"; Level:16; Parry:No; LC:
Notes: If you miss with a kick, roll vs. DX to avoid falling.

Ranged Attacks
----------------------------------------
Composite Bow (ST 17; Weapon Master Damage Bonus, +0; Compound, *2; Rugged, *2; Balanced, +4 CF); Dam:1d+7 imp; Acc:4; Range:340 / 425; RoF:1; Shots:1(2); Level:25; ST:10†; Bulk:-7; LC:4; Notes:[3]
Throwing Dart (Weapon Master Damage Bonus, +0; Fine Quality, +2 CF); Dam:1d+3 imp; Acc:1; Range:33 / 46; RoF:1; Shots:T(1); Level:20; ST:6; Bulk:-2; Rcl:-; LC:4

Equipment [¤18,528.00]
----------------------------------------
Arrow; Qty:24; Wgt:2.4; ¤48.00
Composite Bow (ST 17; Weapon Master Damage Bonus, +0; Compound, *2; Rugged, *2; Balanced, +4 CF); Qty:1; Wgt:4.8; ¤18,000.00
Throwing Dart (Weapon Master Damage Bonus, +0; Fine Quality, +2 CF); Qty:8; Wgt:8; ¤480.00
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supers, v&v, villains & vigilantes


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