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#21 |
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Join Date: Dec 2004
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Reviving this to add a super archer with trick arrows. The archer herself isn't very interesting - basically a supervillain fangirl who became a supervillain - but I used it as an excuse to play around with Meta-Tech.
The character (gadgets in next post): Name: Arrowhead (Gina Hunt) Player: Race: Human Height: 5' 7" Weight: 138 lbs Age: 28 Attributes [220] ---------------------------------------- ST 11 [10] DX 15 [100] IQ 14 [80] HT 13 [30] Hit Points 11 Will 14 Perception 14 Fatigue Points 13 Basic Lift 24 Damage 1d/2d-1 Basic Speed 7 Basic Move 7 Ground Move 7 Water Move 1 Social Background ---------------------------------------- TL: 8 Advantages [234] ---------------------------------------- Able Archer 4 [20] Appearance (Attractive) [4] Catfall [10] Combat Reflexes [15] Contact Group (Effective Skill 18; tThe Guild (Gadgeteers); 9 or less, *1; Somewhat Reliable, *1) [15] Daredevil 1 [15] Enhanced Dodge 1 [15] Flexibility [5] Gadgeteer (Trick Arrows Only, -60%) [10] Heroic Archer [20] Independent Income 10 [10] Perfect Balance [15] Striking ST 2 (Size, +0%) [10] Wealth (Filthy Rich) [50] Weapon Master (One specific weapon; Bow) [20] Perks [4] ---------------------------------------- No Nuisance Rolls (Fast Draw (Arrow)) [1] Special Setup (Judo Throw follows Karate Parry) [1] Strongbow [1] Urban Jungle Gym [1] Disadvantages [-67] ---------------------------------------- Code of Honor (Pirate's) [-5] Code of Honor (Stays bought) [-5] Enemy (medium-sized group, some formidable or super-human; STORM; 9 or less, *1) [-30] Greed (15 or less, *0.5) [-7] Impulsiveness (15 or less, *0.5) [-5] Overconfidence (12 or less, *1) [-5] Vow (Major; Use no modern weapons) [-10] Skills [109] ---------------------------------------- Acrobatics (H) DX+1 [4]-16 Includes: +1 from 'Perfect Balance' Armoury/TL8 (Missile Weapons) (A) IQ+2 [8]-16 Bow (A) DX+10 [24]-25 Includes: +4 from 'Able Archer 4' Carousing (E) HT+1 [2]-14 Climbing (A) DX+3 [1]-18 Includes: +3 from 'Flexibility', +1 from 'Perfect Balance' Computer Operation/TL8 (E) IQ [1]-14 Crossbow (E) DX+6 [4]-21 Includes: +4 from 'Able Archer 4' Driving/TL8 (Automobile) (A) DX-1 [1]-14 Driving/TL8 (Motorcycle) (A) DX-1 [1]-14 Electronics Operation/TL8 (Security) (A) IQ-1 [1]-13 Escape (H) DX+1 [1]-16 Includes: +3 from 'Flexibility' Evade (Acrobatics) (Tech/A) Acrobatics+2 [2]-18 Fast-Draw (Arrow) (E) DX+2 [2]-17 Includes: +1 from 'Combat Reflexes' Fast-Draw (Dart) (E) DX+1 [1]-16 Includes: +1 from 'Combat Reflexes' Fast-Talk (A) IQ-1 [1]-13 Forced Entry (E) DX+1 [2]-16 Holdout (A) IQ [2]-14 Intimidation (A) Will-1 [1]-13 Judo (H) DX-1 [2]-14 Jump Kick (Karate) (Tech/H) Karate+4 [5]-16 Jumping (E) DX+1 [2]-16 Karate (H) DX+1 [8]-16 Kicking (Karate) (Tech/H) Karate+2 [3]-16 Lockpicking/TL8 (A) IQ [2]-14 Quick Shooting (Bow) (Tech/H) Bow+1 [2]-25 Running (A) HT [2]-13 Savoir-Faire (High Society) (E) IQ [1]-14 Savoir-Faire (Mafia) (E) IQ [1]-14 Sex Appeal (Human) (A) HT [1]-13 Includes: +1 from 'Appearance (Attractive)' Sling (H) DX+3 [2]-18 Includes: +4 from 'Able Archer 4' Spear Thrower (A) DX+3 [1]-18 Includes: +4 from 'Able Archer 4' Stealth (A) DX [2]-15 Streetwise (A) IQ [2]-14 Swimming (E) HT [1]-13 Thrown Weapon (Dart) (E) DX+5 [2]-20 Includes: +4 from 'Able Archer 4' Traps/TL8 (A) IQ [2]-14 Urban Survival (A) Per-1 [1]-13 Zen Archery (VH) IQ [8]-14 Points Summary ---------------------------------------- Attributes/Secondary Characteristics [220] Advantages/Perks/TL/Languages/Cultural Familiarities [238] Disadvantages/Quirks [-67] Skills/Techniques/Spells [109] = Total [500] Melee Attacks ---------------------------------------- Bite; Dam:1d-1 cr; Reach:C; Skill:"ST:DX"; Level:15; Parry:No; LC: Jump Kick (Karate); Dam:1d+4 cr; Reach:1,2; Skill:"SK:Jump Kick (Karate)"; Level:16; Parry:No; LC: Karate Punch; Dam:1d+1 cr; Reach:C; Skill:"SK:Karate"; Level:16; Parry:12; LC: Kick; Dam:1d+2 cr; Reach:C,1; Skill:"SK:Kicking (Karate)"; Level:16; Parry:No; LC: Notes: If you miss with a kick, roll vs. DX to avoid falling. Ranged Attacks ---------------------------------------- Composite Bow (ST 17; Weapon Master Damage Bonus, +0; Compound, *2; Rugged, *2; Balanced, +4 CF); Dam:1d+7 imp; Acc:4; Range:340 / 425; RoF:1; Shots:1(2); Level:25; ST:10†; Bulk:-7; LC:4; Notes:[3] Throwing Dart (Weapon Master Damage Bonus, +0; Fine Quality, +2 CF); Dam:1d+3 imp; Acc:1; Range:33 / 46; RoF:1; Shots:T(1); Level:20; ST:6; Bulk:-2; Rcl:-; LC:4 Equipment [¤18,528.00] ---------------------------------------- Arrow; Qty:24; Wgt:2.4; ¤48.00 Composite Bow (ST 17; Weapon Master Damage Bonus, +0; Compound, *2; Rugged, *2; Balanced, +4 CF); Qty:1; Wgt:4.8; ¤18,000.00 Throwing Dart (Weapon Master Damage Bonus, +0; Fine Quality, +2 CF); Qty:8; Wgt:8; ¤480.00
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
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| Tags |
| supers, v&v, villains & vigilantes |
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