Quote:
Originally Posted by Bicorn
Blood Diagnosis
You're able to "taste" ailments in blood; after consuming at least one point of blood from a subject you can make a Diagnosis roll to determine their general state of health and what specific physical illnesses they may have. What kind of information you can get is limited by your understanding of pathology and the body, so you can only get information that normal medical examination at your home TL could reveal.
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I think that's much too cheap as a perk. In GURPS Powers: Enhanced Senses, I built a similar but slightly broader ability as Detect with Analyzing and Taste-Based; it came out to 9 points. I'm not sure exactly how I'd define what you're looking at, but it ought to come out between 5 and 10 points.