4e Revised
I was originally writing this as a response to the 20th Anniversary of 4e thread; but I realized that I was getting off track.
I'd love to get a 4e Revised to commemorate the occasion, retroactively updating the core material with lessons learned over the last two decades while still (mostly) maintaining compatibility with existing 4e supplements: start with implementing Kromm's "Ten for Ten" from Pyramid #3/70, then apply minor tweaks such as changing Off-Hand Weapon Training from a Technique to a Perk, adjust the Spirit template to incorporate Mute (an oversight that 4e supplements have been trying to work around ever since), and possibly reorganizing existing material: Basic Set already provides alphabetical lists of Advantages, Disadvantages, and Skills; so how about incorporating Skill Categories directly into Characters and at least attempting to organize all Advantages and Disadvantages in the same manner that the various Social traits are organized? Lump Advantages, Disadvantages, Perks, Quirks, and Features together into a single section, but group them into thematically related Categories similar to Skill Categories.
In my wildest dreams, I'd split the Basic Set into at least three books, with the third book featuring Exotic and Superhuman Traits as well as the Magic and Psionics chapters and the Meta-Traits and Racial Templates from Characters (because, let's face it, Meta-Traits are nearly always used to provide components for Racial Templates rather than Professional Templates), and splitting the Creating Templates chapter in Campaigns between Characters (for advice on creating Professional Templates) and the new book (for creating Racial Templates). The idea would be for each of the three core books to be roughly 200 pages each, with the first book dealing with normal human characters, the second book dealing with inhuman and empowered characters, and the third book being mostly game rules and GM advice.
Thoughts?
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