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Originally Posted by restlessgriffin
Saethor's Bane also focused on the martial characters. Where are the magic characters? This is rather problematic. Fantasy should have magic and players want to have magic users available as an option. Why was this choice made? I'm already doing the martial character thing to SB. When do we get to see the Smart Delvers?
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Anything beyond combat magic requires a game master because there are just too many possibilities. It would be possible to do a solo where a wizard was not much more than a reskinned scout shooting fireballs instead of arrows, but I'm not sure that would really scratch the itch.
I've GMed Saethor's Bane for two different groups with Smart Delvers (wizards, cleric, druid, and bard) and it worked just fine. It definitely needed a human though, though, to adjudicate the interesting things the PCs tried to use magic to accomplish.