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Old 08-25-2024, 11:05 AM   #10
restlessgriffin
 
Join Date: Jul 2021
Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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Originally Posted by DouglasCole View Post
A Ready-to-Run Adventure for the Dungeon Fantasy RPG

Warlock Knight is a programmed solitaire adventure for the Dungeon Fantasy RPG, Powered by GURPS. It is designed to serve as an introductory adventure and learning tool. Characters start at 150 points and grow through the adventure to approach the usual starting 250 points as presented in the Dungeon Fantasy RPG Box Set.
This sounds great. I think I'd probably prefer 125 points as that's one of the usual starting points for Delver's to Grow. Hopefully the book provides the option to generate characters using Delvers to Grow and has advice on doing so. I'd hate being limited to just sample PCs.

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Warlock Knight introduces the Isle of Sedra setting, in the same manner that Saethor's Bane served to introduce the neighboring Isle of Elazar.
So will we get the Island books soon? I'm reallyu looking forward to the setting bocks.

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Designed to showcase and teach the capabilities and options of the Dungeon Fantasy RPG, three martial characters embark on a quest ...
Saethor's Bane also focused on the martial characters. Where are the magic characters? This is rather problematic. Fantasy should have magic and players want to have magic users available as an option. Why was this choice made? I'm already doing the martial character thing to SB. When do we get to see the Smart Delvers?

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Warlock Knight is roughly twice as long as Saethor's Bane (240 paragraphs vs 124), and is almost certain to ship as a two-volume set: One book for "the adventure and guidelines" and another for the PCs, NPCs, encounter tables, and monsters ... essentially "Cast of Characters." These will be done in saddle-stitched format (stapled) so they both lie flat on the table in play.
Saddle stitched and stapled are quite different. OK, I can see why you'd want lay-flat format and most lay-flat formats are too durable if they are just glued.

As to the division of the books into two volumes, I have mixed feelings on this. The books are really small to be requiring two volumes. Avoiding the page flipping is good, but now you absolutely need to reference a separate book everytime a new NPC or monster is introduced. For monsters, maybe less of an issue as I have the Monster/NPC book (sorry that book is excellent but really poorly named).

Quote:
Warlock Knight launches Thursday, Aug 29 at 10am. Auspiciously the same day as the GURPS 40th Anniversary sale comes to an end!
Good luck on the launch. Trying to decide if I'm in or not. If they had magic users it would be a definite yes. That choice caught me off guard.
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