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Old 08-23-2024, 07:42 AM   #1
DouglasCole
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Default Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

A Ready-to-Run Adventure for the Dungeon Fantasy RPG

Warlock Knight is a programmed solitaire adventure for the Dungeon Fantasy RPG, Powered by GURPS. It is designed to serve as an introductory adventure and learning tool. Characters start at 150 points and grow through the adventure to approach the usual starting 250 points as presented in the Dungeon Fantasy RPG Box Set.

Warlock Knight introduces the Isle of Sedra setting, in the same manner that Saethor's Bane served to introduce the neighboring Isle of Elazar.

Designed to showcase and teach the capabilities and options of the Dungeon Fantasy RPG, three martial characters embark on a quest to regain the regard and standing their ancestors once held. Their objective?

Fortune and Glory, kid. Fortune and Glory.

If they survive.

Warlock Knight is roughly twice as long as Saethor's Bane (240 paragraphs vs 124), and is almost certain to ship as a two-volume set: One book for "the adventure and guidelines" and another for the PCs, NPCs, encounter tables, and monsters ... essentially "Cast of Characters." These will be done in saddle-stitched format (stapled) so they both lie flat on the table in play.

Accessories for the adventure will include a JPG map pack, the PDF version of the quick-reference cards in the same style as GB's prior efforts, and GCS files for the monsters. There will also be a separate VTT Module for Foundry, and a deck of physical cards (probably 60-65 cards) as well in 4x5 format.

Warlock Knight launches Thursday, Aug 29 at 10am. Auspiciously the same day as the GURPS 40th Anniversary sale comes to an end!
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Old 08-23-2024, 10:54 AM   #2
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

Great news.

I really like the two-volume approach.

It will prevent page-flipping in the main book while playing. Time-saving and smoothering the whole game experience.

Well thought!
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Old 08-23-2024, 12:12 PM   #3
DouglasCole
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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Great news.

I really like the two-volume approach.

It will prevent page-flipping in the main book while playing. Time-saving and smoothering the whole game experience.

Well thought!
The cost is within a few dollars of each other for 2x 48-page books saddle stitch vs 1x 96-page book perfect bound. And the perfect-bound book will be annoying as a "flip a lot of pages" book.

I can't do more than 56-60 pages per stapled volume, or else the price per book quickly *doubles*, as I think the loss involved with punching through that much paper is substantial.

That's a bit "how the sausage is made," but it winds up being a win-win. More convenient, good price ... and if the project does well enough, I should be able to get the two volumes shrink-wrapped as a unit straight from the factory.
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Old 08-23-2024, 12:59 PM   #4
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

This great news! I really enjoyed & recommend Saethor's Bane. My only regret was not getting the hard copy as well as the PDF during the kickstarter, I won't make that mistake again :).
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Old 08-24-2024, 10:58 AM   #5
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

I have gotten a lot of mileage out of Saethor's Bane, so I'm eager for this one, too.
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Old 08-24-2024, 11:15 AM   #6
DouglasCole
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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This great news! I really enjoyed & recommend Saethor's Bane. My only regret was not getting the hard copy as well as the PDF during the kickstarter, I won't make that mistake again :).
SB will be available as well during the project. I can look into a print-only add-on for both WK and SB. I don't usually, but for those like yourself who want to upgrade or add, it's sensible.
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Old 08-25-2024, 10:12 AM   #7
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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SB will be available as well during the project. I can look into a print-only add-on for both WK and SB. I don't usually, but for those like yourself who want to upgrade or add, it's sensible.
MANY THANKS!
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Old 08-25-2024, 10:26 AM   #8
DouglasCole
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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MANY THANKS!
Welcome.

https://www.kickstarter.com/projects...token=f83c248a

While the project is still being worked and I'm sure I'll find some more bugs... this is the current project page.

Please note that this adventure is twice as long as Saethor's Bane by paragraph count. It's going to be a thumping-large book.

What else?

Oh, Nordlond Bestiary is down to 40 copies in the USA and 10 in the UK. So supplies are limited.

The same applies to DFRPG Box Sets. I'm not sure what allocation I'll have, because stock levels are very slim, and getting smaller as the 40th sale seems to be going well.

So there could only be a handful of Box Set Solo Packages available.

Finally, if you don't see an add-on that you want listed (right now, I've got DtGr, my monster books, and the two solos on there) let me know.

I'll be going in and adding some images over the next 3-4 days before launch, but the content should all be there and properly structured.
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Old 08-25-2024, 11:05 AM   #9
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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A Ready-to-Run Adventure for the Dungeon Fantasy RPG

Warlock Knight is a programmed solitaire adventure for the Dungeon Fantasy RPG, Powered by GURPS. It is designed to serve as an introductory adventure and learning tool. Characters start at 150 points and grow through the adventure to approach the usual starting 250 points as presented in the Dungeon Fantasy RPG Box Set.
This sounds great. I think I'd probably prefer 125 points as that's one of the usual starting points for Delver's to Grow. Hopefully the book provides the option to generate characters using Delvers to Grow and has advice on doing so. I'd hate being limited to just sample PCs.

Quote:
Warlock Knight introduces the Isle of Sedra setting, in the same manner that Saethor's Bane served to introduce the neighboring Isle of Elazar.
So will we get the Island books soon? I'm reallyu looking forward to the setting bocks.

Quote:
Designed to showcase and teach the capabilities and options of the Dungeon Fantasy RPG, three martial characters embark on a quest ...
Saethor's Bane also focused on the martial characters. Where are the magic characters? This is rather problematic. Fantasy should have magic and players want to have magic users available as an option. Why was this choice made? I'm already doing the martial character thing to SB. When do we get to see the Smart Delvers?

Quote:
Warlock Knight is roughly twice as long as Saethor's Bane (240 paragraphs vs 124), and is almost certain to ship as a two-volume set: One book for "the adventure and guidelines" and another for the PCs, NPCs, encounter tables, and monsters ... essentially "Cast of Characters." These will be done in saddle-stitched format (stapled) so they both lie flat on the table in play.
Saddle stitched and stapled are quite different. OK, I can see why you'd want lay-flat format and most lay-flat formats are too durable if they are just glued.

As to the division of the books into two volumes, I have mixed feelings on this. The books are really small to be requiring two volumes. Avoiding the page flipping is good, but now you absolutely need to reference a separate book everytime a new NPC or monster is introduced. For monsters, maybe less of an issue as I have the Monster/NPC book (sorry that book is excellent but really poorly named).

Quote:
Warlock Knight launches Thursday, Aug 29 at 10am. Auspiciously the same day as the GURPS 40th Anniversary sale comes to an end!
Good luck on the launch. Trying to decide if I'm in or not. If they had magic users it would be a definite yes. That choice caught me off guard.
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Old 08-25-2024, 11:26 AM   #10
DouglasCole
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Default Re: Warlock Knight: A new solo adventure for the DFRPG launches Aug 29

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Originally Posted by restlessgriffin View Post
This sounds great. I think I'd probably prefer 125 points as that's one of the usual starting points for Delver's to Grow. Hopefully the book provides the option to generate characters using Delvers to Grow and has advice on doing so. I'd hate being limited to just sample PCs.
There are lots of extras for Delvers to Grow in there, yes. I enjoy the process of building out and using extra modules with each new product.



Quote:
So will we get the Island books soon? I'm reallyu looking forward to the setting bocks.
I have the Elazar manuscript and Sedra exists in black and white. My plan is to hit a few other markets first, because too many in a row taps folks out. So yes, it's on the near-term, writing-in-hand list, but I also have Mission X in development, and that's important to me as well.



Quote:
Saethor's Bane also focused on the martial characters. Where are the magic characters? This is rather problematic. Fantasy should have magic and players want to have magic users available as an option. Why was this choice made? I'm already doing the martial character thing to SB. When do we get to see the Smart Delvers?
They're fast/strong delvers because that's how David writes them. A solo/programmed adventure has to anticattle a lot of options, and magic might overwhelm the "if, then" possibilities.

I'm not the one you have to convince, though: David writes them, so you'd need to poke him.



Quote:
Saddle stitched and stapled are quite different.
They seem to be used synonymously, and "Saddle stitching is a printing term for stapling" is first on the list when I look it up. If there's an older or more specific definition, I'm interested but they've always been used interchangeably in my experience, which admittedly is only 6-8 years of doing this.

Quote:
OK, I can see why you'd want lay-flat format and most lay-flat formats are too durable if they are just glued.
The affordable choices are stapled and perfect bound (glued). That second one just won't work for a book that has this much flipping pages. It will prove profoundly annoying to folks. Sewn lay-flat *would* work, but that's unaffordable unless I am printing 1,000 of them, which probably means 1,500 backers.

I hope we're that successful. That has never happened for me.

Quote:
As to the division of the books into two volumes, I have mixed feelings on this. The books are really small to be requiring two volumes. Avoiding the page flipping is good, but now you absolutely need to reference a separate book everytime a new NPC or monster is introduced. For monsters, maybe less of an issue as I have the Monster/NPC book (sorry that book is excellent but really poorly named).
The book currently without NPCs/PCs/Monster stat blocks is already at the upper limit of what my printer will staple: It's 60 pages right now, and I'm far from done with it. I have to add the actor stat blocks, which might add as many as 20-30 pages by itself, because the GURPS writeups are not compact if they're to be readable. I think the book will wind up on the order of 100 pages of content, give or take.


Quote:
Good luck on the launch. Trying to decide if I'm in or not. If they had magic users it would be a definite yes. That choice caught me off guard.
Thanks. Hope you decide to come in, if not, well, not all products appeal to all people.
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Last edited by DouglasCole; 08-25-2024 at 11:30 AM.
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