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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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A Ready-to-Run Adventure for the Dungeon Fantasy RPG
Warlock Knight is a programmed solitaire adventure for the Dungeon Fantasy RPG, Powered by GURPS. It is designed to serve as an introductory adventure and learning tool. Characters start at 150 points and grow through the adventure to approach the usual starting 250 points as presented in the Dungeon Fantasy RPG Box Set. Warlock Knight introduces the Isle of Sedra setting, in the same manner that Saethor's Bane served to introduce the neighboring Isle of Elazar. Designed to showcase and teach the capabilities and options of the Dungeon Fantasy RPG, three martial characters embark on a quest to regain the regard and standing their ancestors once held. Their objective? Fortune and Glory, kid. Fortune and Glory. If they survive. Warlock Knight is roughly twice as long as Saethor's Bane (240 paragraphs vs 124), and is almost certain to ship as a two-volume set: One book for "the adventure and guidelines" and another for the PCs, NPCs, encounter tables, and monsters ... essentially "Cast of Characters." These will be done in saddle-stitched format (stapled) so they both lie flat on the table in play. Accessories for the adventure will include a JPG map pack, the PDF version of the quick-reference cards in the same style as GB's prior efforts, and GCS files for the monsters. There will also be a separate VTT Module for Foundry, and a deck of physical cards (probably 60-65 cards) as well in 4x5 format. Warlock Knight launches Thursday, Aug 29 at 10am. Auspiciously the same day as the GURPS 40th Anniversary sale comes to an end!
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