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#21 | |
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Join Date: Dec 2017
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Quote:
Ferret |
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#22 |
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Join Date: Jun 2018
Location: Durham, NC
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I like what we have come up with. In my game, I will cut the price in half and also make scrolls a lot more common (since cheaper...). Maybe they will get used more.
I nearly always have scrolls in native languages. Dwarf wizards carry scrolls in Dwarvish, etc. It makes it less likely to be used against owner/their kind. But for my players, getting scrolls in Orcish doesn't seem to inspire their wizards to learn Orcish. They just sell the scroll. |
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#23 |
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Join Date: Jun 2018
Location: Durham, NC
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So, back to Henry's original post.
I am now starting to see the merit to allowing scrolls to be made from spellbooks, without knowing the spell. Yes, they basically get access to a lot more spells, but using the scroll itself has enough hurdles to limit it. Plus with only 6 items "on the belt" (encumbrance rules), a wizard at the most will have 6 scrolls that they can use... at the cost of 2 turns each. Makes a scroll writing wizard interesting. Assuming he has a silver dagger and a healing potion flask on his belt, realistically we are looking at 3 or 4 scrolls. Of course the wizard can make scrolls for the other wizards in the party, thus not requiring a rule change. I think I will try the rule change and see if my players go for it. (Right now only 2 wizards being played). Thanks Henry! |
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#24 |
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Join Date: May 2024
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In my house rules, the user doesn't have to roll against his Dx to cast a spell from a scroll, but instead rolls against the scroll's Dx - a measure of how neat and clear the writing is. This will have a bonus over the base Dx of the wizard who wrote the scroll, since the wizard will be working under better conditions when writing the scroll.
So if a wizard writes a scroll of a spell from a spell book, he'll get +2 Dx over his own Dx when using the scroll. And if the wizard writes a scroll of a spell he knows, this bonus increases to +6 Dx. This falls out of my general re-write of the item creation rules. I wanted to do away with the whole "teams of wizards and platoons of apprentices" system. That meant more Dx rolls by an enchanting wizard who might not be a high-Dx hotshot, and so to compensate I skewed the weekly Dx roll for item enchantment to normally having bonuses. I've also greatly shortened the time required to write scrolls, along with their cost, since they are one-shot items like potions.
__________________
I was denied tenure at IOU. |
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#25 | |
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Join Date: Jun 2019
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Quote:
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"I'm not arguing. I'm just explaining why I'm right." |
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