Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-19-2024, 08:19 AM   #9
Varyon
 
Join Date: Jun 2013
Default Re: Stretch goals for skill specialists?

Quote:
Originally Posted by RyanW View Post
I dislike putting the mission behind a door only one PC has the key to. But bonuses are a different story. You can provide optional objectives with brief but challenging obstacles and their own little rewards to let characters' talents shine.
That's a good option. Have the mission-critical instances that require the skill be ones where the understudy's skill level is sufficient but then have further instances that are beneficial to the party but not mission-critical. Alternate (and safer!) entrances to areas they need to access, more loot/samples/whatever, additional gear/supplies, gaining an ally, etc.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
 

Tags
gming, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.