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Old 08-17-2024, 12:16 PM   #1
Alden Loveshade
 
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: Jumper (World) to Yrth and Beyond

Quote:
Originally Posted by pawsplay View Post
I was looking at the books again, and a proper sargasso doesn't allow Jumper to work at all, only magic.
I'd be curious to know which books you found that in (I'm guessing the following).

GURPS Banestorm lists sargasso in the text twice. That's once on p. 26 (dealing with magic), and once on p. 220 (dealing with demons.) On p. 183, it says the IQ roll is at -25 (for Jumper).

I did find this in GURPS Infinite Worlds on p. 150: "Yrth is a quantum sargasso; world-jumpers and conveyors can enter it, but they can only leave by using magic, a nexus portal, or (of course) a banestorm."

But I believe there's a character from GURPS Callahan's Crosstime Saloon who lives in, and can leave, Yrth. But off the top of my head I don't remember which book that's in (probably pre-Fourth Edition.)

To me, GURPS Infinite Worlds seems to contradiction what GURPS Banestorm says about using Jumper. But I'm certainly open to your and other people's interpretation.

Quote:
Originally Posted by malloyd View Post
More seriously, "I can have adventures somewhere not everyone can" enabling advantages generally need to be cheap because everyone needs to have or acquire them pretty quickly or you are going to have problems with the party being split. OK one person can have a power that carries the rest of the party along too, but that guy is paying the "participate in the game" tax for everybody, and if you make it expensive, he's much less capable than they are as a result.
I do see your point. In this particular case, I'm looking for a general rule. It seems the majority seem to favor the exact same point cost that another GM and I came up with many years ago.

We actually developed the rule to adapt an unaging, world-jumping PC from an earlier edition to Fourth. (That PC appears/is mentioned several times under different identities in various GURPS and other publications, and in an award-winning film. And is currently in two campaign, one run by a GM who wasn't even born when that PC was first played....)
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