Quote:
Originally Posted by Axly Suregrip
Yikes, this is a bit much. Start counting range after the adjacent hex. That is, 1 hex less.
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That's an interesting idea. I've never liked that there is a -1 DX for the adjacent hex for Thrown Spells. I have allowed something that was suggested by Henry--allow no DX minus for the adjacent hex if the wizard touches them via hand or staff. Your suggestion could turn that into a +1 DX.
Also, why is their no Spell or magical equivalent to Thrown Weapons skill where one gets a +2 DX?