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#21 | |
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Join Date: Jun 2019
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Quote:
The lower-level spell can't be free and cost 1 at the same time.
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"I'm not arguing. I'm just explaining why I'm right." |
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#22 |
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Join Date: Jun 2019
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Very well put!
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"I'm not arguing. I'm just explaining why I'm right." |
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#23 |
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Join Date: Aug 2004
Location: Pacheco, California
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4-Hex Illusion takes 14 pages in a spellbook, but this includes the ability to cast 1-Hex Illusion which only takes 11 pages.
What's in those extra three pages if the difference is purely in the mind of the sorcerer?
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-HJC |
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#24 |
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Join Date: Oct 2015
Location: New England
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Illustrations of larger figures on a hex grid with indications of front, side, and rear hexes.
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#25 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
I think the idea of making people buy the new spell sucks and I'm all in favour of a house rule to ditch it, along with many other things about the Legacy experience system. But as it stands I think it's RAW. |
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#26 |
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Join Date: Sep 2018
Location: North Texas
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Fortunately, we're not burdened by RAW in this forum.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#27 | |
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Join Date: May 2024
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Yes. This.
It's just that house rules on this point need to be different depending on whether one uses the Legacy or Classic rules for learning new spells. For Legacy I'd suggest something like "If you spend xp to buy the improved version of the spell, you then get the xp of the basic version back as a refund. So the net cost is 'free,' but you need to have the liquid xp available to make that transaction." For Classic (or at least my house-ruled version of it) I'm starting to lean toward something like "If you know the basic spell, you're considered to have the advanced versions 'under study' in addition to your standard three 'under study' slots. So if your IQ increases to meet the IQ required for the advanced spell, then you learn it at once if you've known the basic version for at least a game year. Otherwise you have to wait until you reach that 'known it for a game year' point." Thus, if you have IQ 14 and study 4-hex Illusion from a book, you can learn it in a year (or when you get a free point of IQ, whichever come later). If you only have a book with 1-hex Illusion, you can learn the 1-hex (but not 4-hex) version in one year. Then after a second year, without need for a book or teacher, you pick up the 4-hex version as well. Quote:
But then there's the question, "If you have only IQ 11, can you learn 1-hex Illusion from a spellbook with the 14 pages of 4-hex Illusion?"
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I was denied tenure at IOU. |
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#28 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think it would be a lot cleaner if there were one spell with multiple casting modes, but since TFT gatekeeps spells only through ST usage and IQ prerequisite to learn that's a bit of an awkward thing to do in a TFT-like way.
Last edited by David Bofinger; 08-05-2024 at 10:57 AM. Reason: typo |
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#29 |
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Join Date: Oct 2015
Location: New England
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Agreed. Even by doing this there would remain more than enough spells to always leave one wishing for more XP with which to learn them.
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#30 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
Now, I will have to ask about the Staff Spells. Since their present form is unique to Legacy TFT, I would still require an IQ point per staff spell. Perhaps, that is not consistent with the new house rule but I would have to be convinced to include the Staff spells in this house rule. |
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