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Old 08-09-2024, 11:42 AM   #321
ericthered
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Default Re: Lost in Dreams II (OCC)

Quote:
Voice is a single word command and can only affect a single target, is that correct? How long does the effect last? Do you have write ups for the Yaka powers I can put in Peter's handbook thread?
Lets see, I have stats for some of the powers in notes I wrote in 2016... And they don't match what I told you. After searching through the old thread:

Voice is based on Mind Control (Suggestion only, sensed-based hearing, skill based). And other Yaka can hear it a long way off (no guarantees about other magic-users). But that doesn't give us length... I know the voice is fire and forget, and uses the normal mind control rolls for disobeying it. Basically the situation has to change for them to roll again to do otherwise.

The Shield is:

Quote:
The shield is harder... maintaining it is 1 ER per minute and he doesn't have the full deflection effect. He gets -1 to hit him on ranged attacks per yard of distance, maximum 5 yards.
Practice could possibly improve these stats. And he needs to roll vs. skill.

Armor and the blade...I've got so many different versions of this floating around in my head. Its certainly not the version where you get +4 ST. I found the version in the thread:

Quote:
They also get him putting energy into the knife. It stiffens, and appears brighter. Doing that is easier than the shield. The knife becomes much sharper and much stronger, and Peter can stick it into nearby rocks*.

*add 1d6 damage and (3) armor divisor
The Armor effect is +5DR to appropriate armor and clothing, plus Hardening 3. Its very similar to the blade and doesn't need to be maintained.

Yaka Healing is based on the healing advantage, once again its skill based. I suppose it also has detect (anatomy) built in.

The Yaka Door requires:

Quote:
Whitmore: "Yes. Four Yaka working for two days and a high chance of failure? its a big effort."
Quote:
He shows Peter the basics of the portal Yaka, a weird throbbing that you have to repeat for hours and hours while touching a constructed door frame
Then it makes a portal that lasts for as long as a single Yaka is there to put energy into it.
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Old 08-09-2024, 12:18 PM   #322
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Default Re: Lost in Dreams II (OCC)

Quote:
Originally Posted by ericthered View Post
Lets see, I have stats for some of the powers in notes I wrote in 2016... And they don't match what I told you. After searching through the old thread:

Voice is based on Mind Control (Suggestion only, sensed-based hearing, skill based). And other Yaka can hear it a long way off (no guarantees about other magic-users). But that doesn't give us length... I know the voice is fire and forget, and uses the normal mind control rolls for disobeying it. Basically the situation has to change for them to roll again to do otherwise.
So it can be more than one word? That's huge.

Is the Voice only psychically/magically loud, or is it audibly different? (I'm assuming it audibly different since they call it the 'voice')

Quote:
The Shield is:

Practice could possibly improve these stats. And he needs to roll vs. skill.
I have that note, it was from before I sent points that way. So no improvement for the half point... I'm sure once I have occasion to use it we will go to a full point and we will see if that makes a change.


Quote:
Armor and the blade...I've got so many different versions of this floating around in my head. Its certainly not the version where you get +4 ST. I found the version in the thread:
I have it in there... I'm looking for the things you haven't told me, that I think I should know if I have points in them.

Quote:
The Armor effect is +5DR to appropriate armor and clothing, plus Hardening 3. Its very similar to the blade and doesn't need to be maintained.
Noted!

Quote:
The Yaka Door requires:

Then it makes a portal that lasts for as long as a single Yaka is there to put energy into it.
Needing four to do it pretty much guarantees it won't see use... but I wanted to include it in the dabbler to show he's internalized the concepts.
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Old 08-12-2024, 09:59 AM   #323
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by the_matrix_walker View Post
So it can be more than one word? That's huge.
I suppose it is. I will still be leaning towards simpler concepts.


Quote:
Is the Voice only psychically/magically loud, or is it audibly different? (I'm assuming it audibly different since they call it the 'voice')
Its audibly different. You have to speak it loudly and firmly and clearly while standing or sitting up strait.

Quote:
Needing four to do it pretty much guarantees it won't see use... but I wanted to include it in the dabbler to show he's internalized the concepts.
Yeah, I'm curious if it will eventually become useful somehow. Portal and transportation magic is actually all over the place now adays. Peter has seen two types of portals and conveyors, and Julian has seen two methods of teleportation.
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Old 08-22-2024, 03:30 PM   #324
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Default Re: Lost in Dreams II (OCC)

I was looking through this thread which I find quite interesting. But I do have some questions. (Note I do all my Fourth Edition characters using GURPS Character Assistant.)

1) What is "Requires Immediate Preparation 1 Hour -75%"? In GCA5, "Preparation Required (1 hour)" is -50%, but I don't know what "Requires Immediate Preparation" is. So I'm curious.

2) "Usual Background"--is this Unusual Background, or something different?

3) "Increased Range x2 Million +200%)". Maybe I'm missing something, but GCA5 has this as +190%.

Thanks!
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Old 08-22-2024, 04:32 PM   #325
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by Alden Loveshade View Post
I was looking through this thread which I find quite interesting. But I do have some questions. (Note I do all my Fourth Edition characters using GURPS Character Assistant.)

1) What is "Requires Immediate Preparation 1 Hour -75%"? In GCA5, "Preparation Required (1 hour)" is -50%, but I don't know what "Requires Immediate Preparation" is. So I'm curious.

2) "Usual Background"--is this Unusual Background, or something different?

3) "Increased Range x2 Million +200%)". Maybe I'm missing something, but GCA5 has this as +190%.

Thanks!

#1: Immediate preparation Required shows up in Psionic Powers and in Power Ups 8: Limitations. Its very useful.
#2: That's a Typo, yes. It also gets used as a general measure of the strength of powers you pick up occasionally.
#3: I'm not going to argue math with the computer. Range is arbitrarily large but gurps doesn't do infinity for that ability so I picked a number that I thought would make the whole ability round to a nice number



I hope that helps!
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Old 08-23-2024, 10:29 AM   #326
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by ericthered View Post
#1: Immediate preparation Required shows up in Psionic Powers and in Power Ups 8: Limitations. Its very useful....

I hope that helps!
Thanks for the link! That and the other info definitely help! (And, ironically enough, they made me an admin of that Wiki but I didn't think to look there. D'oh!)
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Old 10-03-2024, 08:51 AM   #327
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by TGLS View Post
I don't think it's intentional, but the quote placement makes me think Peter's cutting Leon off here.
Oops. Fixed it!
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Old 10-24-2024, 10:14 AM   #328
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by the_matrix_walker View Post
((OOC: Have you decided how you want to do the classic magic when it comes to prerequisites and whatnot? This layered progressive system is quite the point sink, and we don't even know for sure if Peter has Magery in the traditional sense. This could be tough from a play/roleplaying perspective, as in character, Peter is not going to refuse the opportunity to learn any magic that he encounters, but I don't really want to dump points into anything that crosses his path, especially when there is no path to the spells I'm actually interested in as a player. This is why I was pitching a modular ability for replicating spells he's studied.))

Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty)

For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session.



This is the knowledge college by the way--- that's what Gregory knows, all the seek spells will be considered to be in it.
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Old 10-24-2024, 12:30 PM   #329
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by ericthered View Post
Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty)
Okay, so Ritual Magic is M/VH, so a point gives effective skill 10, So a spell requiring Magery 3 would be effective skill 4. Peter is going to have to learn to respect magic a bit more, as he's never met a Critical Spell Failure before. Knowledge spells are usually less spectacular and you usually get lies instead of fireworks, so that lesson may not come as quickly with this college. Hopefully his teacher fills him in on the potential ramifications.

With no actual Magery to boost the skill level, and Magery penalties to a low base skill, this world's magic could be highly volatile to an impulsive and overconfident Peter!
Quote:
For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session.
Who wouldn't want to pick up a skill in an hour? Peter's desires have little to do with it, it takes how long it takes! But he has picked up most magic in a matter of moments to hours when he's had any kind of instruction, so he does kind of expect it at this point for a given 'trick'. College spells are obviously far broader than anything he's learned so far, so getting a point after such a meeting is exceptionally exceptional.
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Old 10-25-2024, 08:46 AM   #330
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Default Re: Lost in Dreams II (OCC)

As an information Mage, it would be very surprising if this guy did not examine Peter's Aura... which would tell him if he had Magery and how much. Which could lead to an interesting discussion... who knows what else is in Peter's aura?
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