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Old 08-06-2024, 02:59 PM   #34
TGLS
 
Join Date: Jan 2014
Default Re: (IC) Lost in Dreams (Julian)

Quote:
Originally Posted by ericthered View Post
There isn't really any meet in the soup. Is that maybe shrimp? No, where would they get shrimp? its some small cooked crustacean.
Hm... Maybe a bug?
Quote:
Originally Posted by ericthered View Post
There is a moment of hesitation in the pond, and a little awkwardness, and then they are all splashing each other and laughing and swimming and diving. There aren't actually all that many of them: maybe a dozen boys his age, or within a year or two. (good reaction roll of 12, plus four for looks and pitiable)
Well, it is a pretty small village.
Quote:
Originally Posted by ericthered View Post
The Boys try to get Julian ready for the dance, but its just too hard. He's moving his feet at the wrong time and his arms in the wrong direction... its a surprisingly hard dance. Or maybe all dances are like this.
I find the practice frustrating. "Left right left left right left?" no, it's "Left right left left right right" except when it's "Left left right left left right".
Quote:
[209] 24-08-06 22:18:44 CEST

Bad Temper

3d6 <= 15
4 + 4 + 3 = 11 ... success
I channel my frustrations into getting better at the dance. I will figure this out!
Quote:
Originally Posted by ericthered View Post
Julian gets a few names from the boys. Ramat is something of a natural leader, though everyone treats him as a troublemaker. Yasib is apparently the funniest, though maybe that works better with language. Tirik is the biggest and strongest of the lot.
Well, even if it's only for a few weeks, it's better to fit in. Maybe I'll learn the language before I go this time.
Quote:
Originally Posted by ericthered View Post
The boys stay up late... as everyone is going home they seem to be just be getting started. They seem intent mostly on throwing things in the water... but no one wants to be in it now that its dark and the night chill is coming.
Well, there's no waves on this water. I look for rocks suitable for skipping. Well, rocks I think could be suitable for skipping.
Quote:
[210] 24-08-06 22:21:27 CEST

Scrounging

3d6 <= 13
5 + 1 + 6 = 12 ... success
Well, this looks smooth enough... Let's see how many times it will skip:
Quote:
[211] 24-08-06 22:21:52 CEST

DX

3d6 <= 12
2 + 6 + 4 = 12 ... success

Last edited by TGLS; 08-06-2024 at 03:23 PM.
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