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Old 08-03-2024, 09:33 AM   #25
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: [OOC] Enter the Imperium

In the templates, you are charging a reduced cost for TBaM when combined with Weapon Master, which makes sense with the overlap.

Have you checked out Chritopher R Rice's "build your own" version? It is not RAW, but I have used it in quite a few games now. I love it.

https://www.ravensnpennies.com/gurps...er-advantages/


For example, I have a "Ultimate" Martial Artist with a custom version that essentially combines heroic thrower, heroic archer, TBAM and Weapon Master all in one, while reducing haste penalties including the penalties for the cinematic martial arts with 10 second activations (which should probably be a small , not a medium group, but they are very potent:


"Martial Mastery"
Cinematic Skill Access (Large Group): 5 points [5]
Common Penalty Reduction - All Parries (Medium Group): 10 points [10]
Common Penalty Reduction - All Rapid Strikes (Medium Group): 10 points [10]
Common Penalty Reduction - All Haste Penalties (Medium Group): 10 points [10]
Common Penalty Reduction - Quick shooting bows, Remove Penalty (x2) (Single Task) 2 points [2]
Common Penalty Reduction - Rapid Strike with Throwing Art (Single Task) 1 point [1]
Enhanced Benefit - Full Accuracy Bonus for Bow without Aim (Single Skill) 1 Point [1]
Enhanced Benefit - Full Accuracy Bonus for Throwing Art without Aim (Single Skill) 1 Point [1]
Enhanced Benefit - WM Damage Bonus to all Muscle Powered Weapons (Large Group): 15 Points [15]
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