Re: Undungeon-fantasyfing you DF game
Consider adding Monster Hunters 2 on top of DF. The investigation system gives your world a bit of a "Witcher" feel where combat survival depends on prep - finding out (usually with non-combat encounters) the 5 Ws and How you can get that key bit of info to handle something beyond your characters. A lite treatment of chases and pulling rank further extend the out-of-dungeon potential without completely abandoning the work provided by the DF line. As mentioned, there are several pyramid articles that address lenses for extra domains like social or wilderness exploration and you can just insist players have at least one of these. Finally, destiny points give you a tool to let players have fun while getting into unsalvageable trouble without you needing to pull the punches in a dissatisfying way.
Multiple books cover all these topics in more depth, but I think MH2 is the best single addition available. YMMV
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