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Old 07-22-2024, 11:34 PM   #31
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: Old CW vs New CW

What I discovered almost by accident regarding <=4e was:
  • Speed has the most global interaction with the mechanics
  • Speed is the variable that changes the most often
  • The information required to resolve everything related to a car's speed is on multiple pages, often in large tables with very tiny print that was fine when we were 14, but not so much now that we're 54

The solution was that play aid that I and another forum poster came up with basically independently of one another, that put all of the information for a given speed -- and only that information -- on a single page of a small booklet, with an attached pointer to handling status and the expected safety margin ("safe", a number, or "XX"). Change speed, turn to the appropriate page, have all of the new info. It eliminated the perennial question, "how fast were you going again?" because that number is in big bold print so that anyone can glance at you and tell. It had the added effect that having the handling status and safety margin at a glance made it feel more like actually driving a car and gauging how fast you're going versus road conditions and knowing more or less how fast you can take a given turn. No more accidentally crashing two turns into duel because you made the wrong maneuver at the wrong time and biffing the roll. No more flipping through pages to find the modifiers you need. And no more "How fast were you going again?" (Original thread here, and I keep forgetting that I was the one who started it.)

(Edit: And evidently I've also forgotten that I mentioned it up thread...)
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