Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 10-10-2023, 04:04 PM   #11
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: What's your iron threshold?

Note that blood isn't very magnetic. (Go into a tight orbit around a magnetar to see the magnetic effect on blood.) So it's bulk iron rather than iron in chemical compounds.


Whataboutism rule of 5?
0.04 to 0.2 pounds: -1 DX
0.3 to 1.0 pounds: -2 DX
1.1 to 5.0 pounds: -3 DX
5.1 to 25.0 pounds: -4 DX
25.1+ pounds: -5 DX
__________________
-HJC

Last edited by hcobb; 10-10-2023 at 04:23 PM.
hcobb is online now   Reply With Quote
Old 10-10-2023, 04:47 PM   #12
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: What's your iron threshold?

Quote:
Originally Posted by Drakenbow View Post
Enchanting an item of iron does not induce a penalty. It seems the "wearing" or "wielding" of it by the caster is the problem. Perhaps say affecting the caster's aura to channel magic into an effect.?
Agreed. My own in-game explanation is that iron (or whatever passes for iron on Cidri) is a metaphysical inhibitor. On my Cidri, for spells to work, a wizard (whose perception is different from non-wizards) must shape/configure/arrange/weave unstable aether particles in the environment into a specific pattern or matrix. This pattern will quickly dissipate, however, without the infusion of the wizard's spirit or lifeforce (ST). Worn or held iron (in sufficient quantities) will distrupt the transfer of this key final catalyst. Wizards sometimes describe this effect as "pushing thru sorrow".

Enchanted iron no longer has this property due to alterations at the molecular level that allow specific spell patterns to be permanently infused into the object. This process also makes the metal permeable to the.transfer of ST for spellcasting.


Quote:
Originally Posted by Drakenbow View Post
But this is a good question about how much is needed and when it does affect the caster. Incremental steps by amount "carried"?
The guidelines I presented further above have worked well in our games. Basically, it's more about how completely the wizard is encompassed than it is about the actual weight or mass of the metal.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 10-10-2023 at 09:03 PM.
TippetsTX is offline   Reply With Quote
Old 10-10-2023, 09:17 PM   #13
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: What's your iron threshold?

Quote:
Originally Posted by hcobb View Post
Note that blood isn't very magnetic. (Go into a tight orbit around a magnetar to see the magnetic effect on blood.) So it's bulk iron rather than iron in chemical compounds.


Whataboutism rule of 5?
0.04 to 0.2 pounds: -1 DX
0.3 to 1.0 pounds: -2 DX
1.1 to 5.0 pounds: -3 DX
5.1 to 25.0 pounds: -4 DX
25.1+ pounds: -5 DX
Who wants to add up all the iron a person carries just for that? Simple is better, far as I'm concerned.
phiwum is offline   Reply With Quote
Old 10-10-2023, 10:06 PM   #14
Steve Plambeck
 
Join Date: Jun 2019
Default Re: What's your iron threshold?

Quote:
Originally Posted by Axly Suregrip View Post
This does mean it is okay for a wizard to use bows (not crossbows) without a penalty. [emphasis mine]
But remember the Chinese bronze crossbow, mass produced by the Han dynasty around 200 BC. Bronze firing mechanism, bronze bolts, no iron at all. A shot could go through a tree trunk at over 100 paces. Beware the wizard with one of those!
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Old 10-11-2023, 06:35 PM   #15
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: What's your iron threshold?

Quote:
Originally Posted by Steve Plambeck View Post
But remember the Chinese bronze crossbow, mass produced by the Han dynasty around 200 BC. Bronze firing mechanism, bronze bolts, no iron at all. A shot could go through a tree trunk at over 100 paces. Beware the wizard with one of those!

Nice.

Maybe what we should be looking at is the spirit of the law instead of picking it apart literally. The point of the rule is to keep ordinary weapons in the hands of fighters and away from wizards.
Axly Suregrip is offline   Reply With Quote
Old 10-12-2023, 12:29 PM   #16
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: What's your iron threshold?

Quote:
Originally Posted by Axly Suregrip View Post
Nice.

Maybe what we should be looking at is the spirit of the law instead of picking it apart literally. The point of the rule is to keep ordinary weapons in the hands of fighters and away from wizards.
Start by restricting the Staff spell to wands and staves.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 07-17-2024, 07:56 AM   #17
EKB
 
Join Date: May 2024
Default Re: What's your iron threshold?

My rule is -1 Dx for every 10 grams of iron, up to a maximum -4 Dx penalty for 40+ grams. Arrowheads are ~10 grams each, while daggers are easily enough to max out the iron penalty. Also, iron carried by an opponent in HTH combat counts, but not iron carried by an opponent in an adjacent hex.

I consider "silver" weapons to be a weird magical or quasi-magical form of silver-containing non-magnetic stainless steel. The "non-magnetic" part is why they don't inflict a Dx penalty on spellcasting. More generally, "If it's ferromagnetic, it inhibits spellcasting; if it isn't, it doesn't."

As for the Staff spell, I allow it on most any non-ferromagnetic object. Wooden staves are the most common, but a silver (non-magnetic stainless steel) dagger also works, as does an ivory wand, a leather riding crop, or a yew longbow.
__________________
I was denied tenure at IOU.
EKB is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.