Quote:
Originally Posted by Anthony
I would reverse the process -- entirely delete the rules for energy cost for enchantment, set a money cost for enchantment, and treat it like any other type of crafting (which is to say, unspecified how it works).
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That's actually quite a reasonable approach. The PC enchanting rules then become something like if you don't want to pay full price, an enchanter can pay between (some fraction) and (some larger fraction) of the cost for raw materials or kits and make up the rest with his time at (some number) of dollars per day of work.