Quote:
Originally Posted by Whitewings
No, it's not. It's 285 weeks because every day off takes 2 days to make up. 7 days - 2 = 5. 5 days - 4 to make up for the 2 days off = 1 day. Or if you take the more generous interpretation that 1 day off means 2 days to add the next energy point, then it's 285/3 = 95 weeks. Under standard rules, enchanting is a brutally demanding business.
|
400 non-stop days rules as written: 400-365 is 35. 35/7 = 5.
There are 52 weeks in a year, nearest time then, in weeks for 400 days are 52+5 or 57 weeks. 57 x 5 days per work week or 57 x 6 days per work week depends on whether you as GM want the enchanter to be able take off 2 days per week or 1 day per week as a
CHANGE to the rule that says you may not take any time off from enchanting without penalty.
This permits the enchanter to work a more normal work schedule as compared with non magical jobs.
Yes, it changes the required "mandays" of slow and sure, and it no longer imposes a penalty against "resuming" an enchantment after either one day of break, or if the worlds building GM prefers, 2 days of a break. The GM can impose the rule for breaks in the enchanting process to apply for breaks of 2 days (assuming the GM wants their world to permit no more than a 24 hour beak, or for breaks of 3 days (assuming the GM as a world builder, wants to permit up to 48 hours of permitted breaks without penalty).
Either way as suggested above, the final enchantment time is still 57 weeks. The suggested new way still takes as long as far as slow and sure will as the original rules. It WILL impact on the quick and dirty enchantment time, but that too will reduce the overall cost of the enchanment.
How many people in real life work 7 days a week nonstop who aren't farmers tending livestock? Again, my suggestion was a variant of the rules as written, nothing more, nothing less.