Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-08-2024, 05:42 PM   #12
Whitewings
 
Join Date: Jul 2005
Default Re: [Thaumatology] Setting magic item prices to make economic sense

Quote:
Originally Posted by hal View Post
285 days with 2 days off is 57 weeks
No, it's not. It's 285 weeks because every day off takes 2 days to make up. 7 days - 2 = 5. 5 days - 4 to make up for the 2 days off = 1 day. Or if you take the more generous interpretation that 1 day off means 2 days to add the next energy point, then it's 285/3 = 95 weeks. Under standard rules, enchanting is a brutally demanding business.
Whitewings is offline   Reply With Quote
 

Tags
economics, magic items, thaumatology, worldbuilding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.