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Old 07-05-2024, 01:45 PM   #11
WingedKagouti
 
Join Date: Oct 2007
Default Re: Changes to spells from GURPS

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Originally Posted by benz72 View Post
I contend that there are plenty of avenues for an attack to the arm that severed the limb to cause death without any previous injury whatsoever.
Bleeding out from a wound is very clearly lablelled as an optional rule in GURPS (B420), as such it is the default assumption that injury does not cause ongoing damage, unless it was caused by an attack which specifically has that effect (usually via the Cyclic enhancement).
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Old 07-06-2024, 01:15 PM   #12
Dalillama
 
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Join Date: Nov 2004
Default Re: Changes to spells from GURPS

While completely severing an arm can definitely be fatal, an arrow won't sever your arm even if it inflicts a crippling injury. If the spell had mentioned a sword, axe, or halberd hitting the arm instead of the torso, discussions of severed limbs would be relevant, but it didn't so they aren't.
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Old 07-07-2024, 05:59 AM   #13
Anders
 
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Default Re: Changes to spells from GURPS

I think Invisibility has been changed so that it ends if you attack, right? I seem to remember that from DF1.
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Old 07-07-2024, 10:51 AM   #14
Balor Patch
 
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Default Re: Changes to spells from GURPS

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Originally Posted by Anders View Post
I think Invisibility has been changed so that it ends if you attack, right? I seem to remember that from DF1.
Yes, and the FP cost reduced to 4/2.
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