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#4 | |
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Join Date: Nov 2021
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Quote:
You're a chooser of the slain whose job is to find warriors who died in combat and take the best of them to Valhalla. Though your primary function is to locate them after they have died, you're a capable fighter yourself. Thus, Valkyries typically have above-average combat skills in their base form. As NPCs, they do not need their mount as an Ally. Advantages: Detect (Battles; Long-Range 2, Powers, pp. 108-109, +100%; Precise, +100%) [30]; Medium [10]; Social Regard 1 (Respected) [5]; Weapon Master (Viking weapons) [35]. Skills: Riding (Winged Horse) (A) DX [2]; Soldier (A) IQ [2]; Tactics (H) IQ+1 [8]; Psychopomp Talent 5 points/level You get +1 per level to use any Psychopomp ability, and can use earned points to acquire new abilities. Psychopomp Abilities Detect (Same faith or "Worthiness"); Hard to Kill; Indomitable; Jumper (Spirit), with Tunnel (+40%) or Escort (+50%); Precognition, with Cosmic, Know exact moment of death (+100%); Unfazeable; Warp. Power Modifier: Psychopomp. The advantage belongs to the Psychopomp power. If the modifier is Devotion (-10%), p. 35, then a particularly relevant disadvantage is Sense of Duty toward the recently dead or specific types of people or deaths, such as Valkyries seeking those slain in battle. This modifier alternatively may be Divine (-10%), Magical (-10%), Moral (-20%), or Shamanic (varies).” “ SPECTRAL STEED (300 POINTS) These supernaturally swift horses are the partners of certain reapers, especially dullahan and valkyries. The horses of the valkyrie are descendants of Odin's steed Sleipnir. A spectral steed can see ghosts and even become one, bearing its rider and gear (up to 292 lbs. total) into the astral plane. These are 300-point sidekicks suitable as 75% Allies for a 400-point monster hunter. ST: 27 [85]*† HP: 27 [0] Speed: 6.00 [0] DX: 12 [24]† Will: 11 [25] Move: 8/32 [10] IQ: 6 [-8] Per: 12 [30] HT: 12 [20] FP: 12 [0] SM: +1 Dodge: 10 Parry: N/A DR: 1 [5] Bite (14): 1d+2 crushing. Reach C. Kick (14): 3d+2 crushing. Reach C, 1. Advantages: Acute Hearing 2 [4]; Claws (Hooves) [3]; Combat Reflexes [15]; Enhanced Move 2 (Ground) [40]; Ghost Walk (Light Encumbrance) (p. 24) [120]; Night Vision 5 [5]; Peripheral Vision [15]; Reaper Talent 1 [5]; See Invisible (Ghostly) [15]; Special Rapport (With master) [5]; Ultrahearing [5]; Unfazable [15]. • Flying Horse [18]; see below. Disadvantages: Bestial [-10]; Cannot Speak [-15]; Native Language (Accented/None) [-4]; Restricted Diet (Herbivore) [-10]; Quadruped [-35]; Staid [-1]; Weak Bite [-2]; Wealth (Dead Broke) [-25]. Skills: Brawling (E) DX+2 [4]-14; Intimidation (A) Will-1 [2]-11; Mount (A) DX+2 [8]-14; Running (A) HT+1 [4]-13. * Cost reduced for Size (-10%). † Cost reduced for No Fine Manipulators (-40%). Flying Horse: Add Walk on Air (Costs 1 FP/minute, -10%) [18].” Last edited by WholesomeMadScientist; 06-29-2024 at 09:34 PM. Reason: Forgot a Skill |
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| Tags |
| norse, racial template, racial templates, template, viking |
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