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#1 | |
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Join Date: Aug 2004
Location: U.K.
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The book also suggests Sense of Duty (to the band), and also Poverty (though that might surely cause problems if you assume that every self-respecting Cossack has a horse) and Bowlegged (because every self-respecting Cossack has a horse).
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#2 | |
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Join Date: Nov 2004
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#3 | |
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Join Date: Nov 2021
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#4 |
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Join Date: May 2007
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In general, "battles" in non-settled cultures often take the form of posturing and a bit of skirmishing until it can be established which side is obviously stronger, at which point the other side concedes and withdraws. A few warriors with bloodlust could turn such an encounter into a proper pitched battle to the death, which would leave everyone much worse off.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#5 |
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Join Date: Nov 2004
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Bloodlust is a disadvantage for fanatics and psychopaths, basically. Refusing to accept surrender is bad strategy for people who might be on the losing side of another battle, because if they don't think you'll take their surrender they probably won't take yours. Likewise for how hard a retreating foe is pursued. Moreover, there's a moral/morale component. Being very much in favor of victory is normal and accepted for warriors. Always talking about how many people you will/have killed is kind of disturbing.
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#6 |
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Join Date: Nov 2021
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#8 | |
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Join Date: Aug 2004
Location: U.K.
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Original Series Klingons were generally interested in winning by whatever means were necessary, sneaky often knows best, and hence were probably more inclined to ruthless killing - though that was still a means, not an end, and they were certainly fond of glorious wars, not just victories. They probably saw casual killing as messy and wasteful.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#9 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Knowing people from actual Cossack families, I'd stay that the definitive trait of real-world Cossacks was mostly "Doesn't want to be ruled but is willing to work for a ruler who has no designs on ruling them." That's really it.
The entire idea that the Cossacks were raging land-pirates on horseback is essentially really good Russian propaganda, though not without basis in reality (keep reading). They were mostly people who declared themselves beyond the Tsar's rule, went off and lived semi-nomadically in places where the Tsar didn't have or particularly want much reach, and then took the Tsar's offers of honors, money, and land to fight on the Tsar's side ("for the Tsar" would be a reach) against people who concerned the Tsar more than a gang of militarized wanderers in the frontier regions; e.g., the Ottomans. The Cossack tendency to run down stragglers and loot as payment for service was the basis of the "raging land-pirate" thing, but it was mostly done in military service. Even the "on horseback" bit is exaggerated. That's the Don Cossacks. It's true that they were the most famous military subgroup, but the vast majority of Cossacks who were just off living life didn't ride around on horses (which were expensive and mostly sustainable only by Tsar-paid Don cavalry), and not military but militarized, fighting as infantry when pressed. They actually had quite a reputation as snipers, and were Russia's answer to the classic "natives who know the land better than you and come out of the bushes at night to ambush you in close quarters" meme.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Join Date: Nov 2004
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