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#131 | |
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Join Date: Apr 2005
Location: Houston, TX
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How suave does Zombie Errol Flynn get to be?
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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#132 |
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Join Date: Jun 2013
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A Shardblade (the "dead spren" subtype, which is more akin to gear) from The Stormlight Chronicles. For reference, these are oversized - but incredibly light (a bit lighter than a standard sword) - swords that can cut through almost anything (exceptions are largely just other Shardblades and Shardplate - a type of self-regenerating magical power armor). They cause no visible wounds to living things, but still cause Injury - in fact, unhealing Injury - and if they kill something, this fact is rather obvious in that it causes their eyes to burn out of their skull (they damage corpses just fine, though). They are outright indestructible. An unbonded Shardblade can bond with a particular user (which takes around 5 days), after which point it can be dismissed into a pocket dimension (even if it's miles away from the user); resummoning it has a delay of 10 heartbeats. A bonded user can relinquish the bond at any time, and automatically does so upon death (if it wasn't summoned already, it will appear near their corpse upon death).
I think that should be all the necessary information for building it.
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GURPS Overhaul |
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#133 |
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Join Date: Jan 2024
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I am now extra-hyped but also annoyed because I’ve spent the last couple weeks on a powers-as-skills system and now I’ll have yet another thing to cross-reference and check against. 😝
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#134 |
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Join Date: Oct 2007
Location: Kentucky, USA
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I've got a selection of creations, particularly some robots, I look forward to recreating to compare the creation process.
Admittedly, being easier and more consistent than a cludgy system that straddles GURPS 3e and 4e isn't a high bar to pass.
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GURPS Fanzine The Path of Cunning is worth a read. |
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#135 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Where I think some folks will be able to really dig in is the origins and commonality rules. Add that to a girthy section on modifiers/traits and how to use them and it'll hopefully be useful for gamers of all stripes.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#136 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Addendum: Some things probably don't need much expanding, but a Pyramid length treatment on which traits represent what TL for things like robots, battlesuits, and vehicles would be useful I'd think.
This book is meant to hook into the vast resource that is GURPS 4e and use it to make your gear. It's not really meant to supplant it. I know that probably disappoints more than a few folks, but it was the goal in 2012 and it was the goal in 2023 when I was giving it a full length treatment. I really feel I met that goal. We'll see on Thursday I guess. (Sorry I've been absent, been a bit sick and am recovering still - the echo of my time in the hospital. Gimmie three more items so I can start doing some conversions for you good folks!)
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#137 |
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Join Date: Nov 2004
Location: Sydney, Australia
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How about...
A quarterstaff that can become a naginata or a double-ended naginata. Self powered. When bladed, it's very fine and AD2 against physical armour and AD10 against magical or psionic DR. It can becoming flaming, on command, and the damage of 1d6 is applied ignoring any DR if the weapon penetrates. When it's in staff form, nobody pays it any attention or care. If it does flaming damage, all the damage done cannot be healed other than by natural recovery. The weapon itself is unbreakable. Changing form takes a turn and the weapon is unready during the change. Flame on lasts for 1 minute (or until commanded off), and it takes 1 hour before it can done again. It was forged by a mortal, but they were assisted by an immortal whose blood and sweat were absorbed during the forging, and the smith was guided by a god. It is unique, but also part of a set of weapons.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#138 |
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Join Date: Nov 2008
Location: Yukon, OK
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A dimensional gate network like in Cenotaph Road or the GURPS Locations Wellspring of Creation portals.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#139 |
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Join Date: Dec 2016
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If no one else has other ideas, there is always a Poké Ball or similar monster capturing device.
It is single use and can be thrown at a certain type of monster. If it hits, it has a chance to capture the monster and turn it into a summonable ally stored within the ball. |
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#140 |
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Join Date: Jan 2013
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I asked that question here in a thread some ten years ago, but I'm wondering if Meta-Tech would have a new angle on this:
Suppose you have an item, to use the original example, a suit of Advanced Power Armor from Fallout. This item isn't unique, there are hundreds in existence, but only a small organization (the Enclave), which mostly leads an existence hidden from the wasteland at large, has the resources to produce it. To make it worse, only a few organizations (the Brotherhood, its splinters, and other organizations descended from the pre-war military) even have the knowledge necessary to train its members in its operation, and are heavily invested in keeping this knowledge a secret. Besides being rare and poorly understood by 95% of the setting, it's also both extremely useful, and virtually useless. If you know how to use it, you can become virtually invulnerable to most of the **** the wasteland can throw at you, if you don't, it's about as useful as a very heavy coffin, a bitch to carry around, and a target on your back. And good luck convincing the other guys in power armor to buy it from you, instead of just taking it back by force. The NCR has been known to strip power armor of virtually all systems except the protective layer, making it a sort of heavy plate armor made from advanced composites, generally assigned only to exceptionally strong soldiers defending choke-points and static positions. All this to say that they derive some value from it, but its in a specialized role and they throw a lot of what makes it valuable away (nightvision, enhanced strength, waste recycling, rad-sealing, targeting systems, drug injectors, etc.) Figuring out the price of something that's incredibly rarely bought or sold is a bitch, and I ended up just winging it at the time. Just wondering if there was a better way to do it. Maybe I'm insane and there's no point in figuring out a cost for this, but it's aggravating that something that can have such a huge mechanical impact can't be properly quantified, if that makes sense. |
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