Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-26-2024, 04:08 PM   #1
Boyboy180
 
Join Date: Aug 2020
Default A question about Perspectives and mass combat

Pyramid 3/84 offers rules on converting characters to mass combat stats and I want to use it for my campaign to also design new generic units for various factions in the game world. The issue is that the values are all far too high when dealing with squads of generics.

I built a fairly weak TL3 group of spearmen, individually they costed 2k to raise and provided 2 troop strength (After applying the "Gritty" 0.1x mod to TS which I guessed was probably the intention with the generic units in mass combat). When you get a squad of 10 of them though, that becomes 20k and 20 TS, That's half the raise cost and 10 times the TS of the Mass combat's version of light infantry!

Is there something I'm missing in this? Most people I can find talking about Pyramid 3/84's rules in this case are praising them for being great. I just want to know before I start working on things like artillery and vehicles because I can't really figure out how that should work (What with you sometimes needing multiple people to operate one weapon)
Boyboy180 is offline   Reply With Quote
 

Tags
mass combat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.