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#1 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Going by wikipedia Titanic was 52k tons, making it SM+11, and had a capacity of about 3,400 or 3,600 total. 200 cabins per habitat system by default, at 2 people per cabin that would be 9 systems, though there would obviously be a difference between first class and steerage. That doesn't sound to terrible for a passenger ship.
With no automation (GURPS Spaceships 7 p.20) and assuming 15 crewed systems, the ship would need 450 crew, the Titanic's 847 would just about cover 2 shifts. Increasing the passengers per habitat system and reducing the number of crewed systems likely helps make it closer to the actual Titanic. I've hardly accounted for cargo or fuel or other systems.
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GURPS Fanzine The Path of Cunning is worth a read. |
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#2 | |
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Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#3 | |
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Join Date: Jul 2008
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(Though steerage trade-in is a bit odd, in that except at SM +6 you get back ~2/3 of the total system tonnage, but nothing seems consistent with the rest having any particular use.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 | |
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Join Date: Oct 2008
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In my games I assume that steerage cargo does indeed contain long term lifesupport for four or short term for 15/5 ton chuck as the designer wants and that accounts for the extra mass... |
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#5 | |
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Join Date: Jul 2008
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TBH I'd guess it doesn't really represent anything except that 5 tons per cabin was the most they could give without the SM+5 habitat turning into a bag of holding...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 |
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Join Date: Jun 2013
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Steerage cargo would basically just be a completely unfurnished room with no partitions and maybe a water spigot you can attach a hose to for cleaning, filling up a waterbowl, etc. Habitats normally have beds, storage areas for clothing and personal effects, and a sink, and also at least a portion of a bathroom, kitchen, shower, etc. The ~1/3 of a system it lacks compared to a Cargo Hold is to account for it being pressurized, having some degree of life support (typically Limited, for air and water only, but Full if you have replicators or Open Space, for food), etc. At least, that's the assumption I would work under.
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GURPS Overhaul |
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#7 | |
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Join Date: Oct 2008
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#8 |
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Join Date: Jun 2013
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Does it state this explicitly? Steerage cargo really can't be used to transport animals or people without the risk of overwhelming life support if it doesn't contribute to it. Reviewing the rules, it looks like steerage cargo is indeed not counted when determining the Occupancy, and that is what's used to determine if life support is at risk. I'd argue that each cabin of steerage cargo should provide +4 to possible Occupancy, the same as Bunks and Cells. Maybe instead of A for Accommodations (Full/Total Life Support + Furnished living area) this should be noted as B for Basic Accommodations (Full/Total Life Support only)?
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GURPS Overhaul |
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#9 |
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Join Date: May 2007
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Per Spaceships p.17, "steerage cargo is pressurized and climate-controlled," so there's probably enough life support to maintain the atmosphere at least.
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#10 |
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Join Date: Apr 2015
Location: Pennsylvania
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Normally, you round up on SM, so that would by +12 (which is why I use the fractional ones)
Physical size, at 294 yards, it would be up to SM +13 according to that. You could call it SM +12, since it was long, but it was very boxy...nothing like something like a fast battleship (Iowa classes were as much as 60k tons, but a little shorter, and a lot more svelte). |
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| Tags |
| scaling, spaceships |
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