Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-19-2024, 05:11 AM   #11
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: The GURPS Meta-Tech Hype Thread

Quote:
Originally Posted by whswhs View Post
For what it's worth, GURPS Supers has a treatment of this problem for the specific case of powered exoskeleta: You buy the ST as "External ST," worth 8 points/level (it doesn't include hit points), and you take a taboo trait, such that the point cost of the powered armor FOR YOU is based on the difference between its ST and your ST, but if someone else wears it, the point cost is based on the difference between its ST and THEIR ST, as part of External ST, making it a kind of meta-trait.
Yup. I started there in fact - didn't work for what I was doing so I excised it. Though that approach remains perfectly valid for those that want to use it. That's the point of this book - you can use it with most of the build systems and it'll work just fine.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!

Last edited by Christopher R. Rice; 06-19-2024 at 05:17 AM.
Christopher R. Rice is offline  
 

Tags
meta-tech, metatronic generators, metatronics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.