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#1 |
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Join Date: Jun 2013
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I mean, you could have an antagonist - or even a protagonist, provided the GM came up with the right cost for it (or waited for the 27th and bought Meta-Tech, which should have relevant rules) - who had an ensorcelled firearm that had infinite ammunition and was able to fire multiple times per second but was otherwise identical to a Derringer, musket, or whatever, meaning even single shot weapons that normally take multiple seconds to reload have a use for a Rcl stat.
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2023
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Racking the bolt could be a minus 6? you could potentially do this with a needle rifle if you have someone loading it for you. |
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#3 |
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Join Date: Jun 2006
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Or you could buy Extra Attack and bolt a underbarrel grenade launcher to it.
Sure it's not going to matter often, but anybody building a weapon table is probably using some sort of algorithm that will spit out a value for anything, so why not include it on the table just in case?
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-- MA Lloyd |
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#4 |
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Join Date: Aug 2007
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I see no one has mentioned personal scale weapons with multiple barrrels yet. Mounted weapons more than 1 to a turret are a similar case.
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Fred Brackin |
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#5 | |
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Join Date: Jul 2008
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Same for a multibarrel heavy assembly, though also any weapon of that kind makes a mockery of the rcl mechanic anyway.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 | |
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Join Date: Aug 2007
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Also in your reply I see examples of the persistant confusion of Newtoian equal and opposite reactions aka "recoil" in common English with the Gurps weapon stat of "Rcl". The two are not strongly related. Rcl is about the dispersal of multiple shots when a weapon is fired more than one time per second and how difficult it is to hit one target with some or all of those multiple shots. Newtonizn actions upon a firing living being or even a vehicular mount are more accurately figured into the MinST stat. <sigh>I know it's another example of Gurps v. English but RCL and "recoil" just are not the same thing.
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Fred Brackin |
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#7 | ||
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Join Date: Jul 2008
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But you did helpfully note how a 1-shot weapon cannot have an rcl value, because the number describes a counterfactual event.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | ||
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Join Date: Jun 2013
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GURPS Overhaul |
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#9 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Rcl stats are produced for RoF 1 weapons because it's not much work, and rules may come along that need them. That, as best I remember, was the answer the last time this came up.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Also, there's that space in the weapons table anyway, so you don't really save anything by leaving it blank. Is there a flinch rule in 4e? I remember something like that but I think it was 3e, gave inexperienced shooters a penalty equal to Rcl.
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| Tags |
| recoil, rules question |
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