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#4 | |
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Join Date: Jan 2006
Location: Ottawa, Canada
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Quote:
Just brainstorming here, as I haven't fully thought this one through, but what about also applying or somehow incorporating Ricochet +10% to that. Ricochet lets you pick the path, range modifiers is calculated according to the path, with an additional -2 per bounce, and the target's defense modifier is based on where the final attack comes from. Then we need this: Cosmic: Rapid Strike Ricochet, +50%; if you hit your target, you do damage normally, and it can keep bouncing along your path to another target, which requires another hit roll, but previously distance still applies, as do previous -2 per bounce - and treating any previous target as a bounce - and then you roll again to hit the next target, with the Rapid Strike penalties of -6 per additional target (or -3 if you have an appropriate Weapon Master/Gunslinger/Spellslinger etc. trait). You'd need a really high skill to hit multiple targets, but it may seem balanced... you don't have to bounce along multiple walls to get behind a target, and it will make you prefer targets that are close to each other. Anyway, as I said, just a thought that came through my mind. |
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| Tags |
| chaining, cosmic, meta-tech |
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