Here's a modifier that didn't make the cut. It was cool, but really complicated and for that reason alone I axed it.
Quote:
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Cosmic, Chaining: You can affect a limited number of targets after affecting your main target. This is done by the attack “jumping” to a new nearby target (describe how!) and requiring another roll to see if they are affected. To do this make a roll to hit the first target of your attack normally. If successful, note your margin of success. If your margin is enough to hit a nearby separate target after accounting for range penalties plus -1 per target after the first, they must make an active defense to avoid also being struck! Each yard traversed, minimum 1 yard, also reduces the number of new targets the attack can affect by 1. This cannot be combined with Rapid Fire. To determine the cost of this modifier, find the maximum number of jumps in the Linear Measurement column of the Size and Speed/Range Table (p. B550), read across to the Size column. Next, multiply the number from the Size column by +10% and then add +50%. This is the total cost of this modifier. For example, the cost to affect up to 15 targets would cost 5 (the value of the Size column, allowing up to 15 targets) ¥ +10% plus +50% or +100% as a modifier. This attack could then affect up to 15 nearby targets, or less if they are far apart.
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