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Old 06-10-2024, 12:08 PM   #11
Qoltar
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Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default Re: Blindness in GURPS, and the "Star Trek" setting 2262...

Quote:
Originally Posted by Culture20 View Post
......military orgs that feature the "best of the best" will by their nature weed out a lot of higher point disadvantages if they're not mitigated, and ......
Oh My Kahless!

I Never said that this NPC was 'military' - she is a civilian character hired by the ship's command crew to work onboard as a Psychologist /Therapist/ Counselor.
It was implied in her job interview that when she was younger she did go through Starfleet Academy and possibly served a year on a starship in her 20s.

This being "Starfleet" and not a contemporary military - there are a lot of scientists, explorers, and researchers in the organization.

Part of this all grew out of the 'meta-game' aspect of both player characters and NPCs having disadvantages like 'Flashbacks', 'Nightmares', 'Insomnia', 'Paranoia', and 'Workaholic' on their character sheets and descriptions.
I had their NPC chief Medical Officer half joningly say "This ship really needs a psycholigist or therapist". Then one of the players said, in character: "She's right we do."

At first they thought about having a Starfleet Medical Officer who was a therapist (Remember that other thread I did? ) But they leaned more on having a civilian because they were also worried about Section 31 spying on them.

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Last edited by Qoltar; 06-10-2024 at 02:25 PM.
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