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#71 |
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Join Date: Aug 2014
Location: Snoopy's basement
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It sounds really good. It will be my first purchase after Vehicles 4e.
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#72 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Thanks, Kal. I'm looking forward to the release.
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#73 | ||
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#74 | |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Fuhgeddaboutit. |
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#75 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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(Remembers Conversation.) DONE. Better someone else than me.
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#76 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Huh. Neat.
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#77 |
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Join Date: May 2007
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Is this a polite expression of disinterest, or have I missed a very important announcement?
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#78 | |
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Join Date: Jun 2013
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Sounds like lamentations about the lack of VDS, and probably counterproductive at that - I suspect a strong showing from Meta-Tech might make TPTB more inclined to risk further work on VDS, as there's significant overlap between those who would be interested in both... although I further suspect the audience for Meta-Tech will be larger than that for a theoretical VDS, as a) it's likely to cost a good deal less than VDS would need to (the latter would be long and rather dense, meaning it would cost a lot more to produce and thus would need to pass that on to the consumer to be solvent) and b) it has far less of the intimidating crunch that would make VDS a risky investment (as Christopher Rice has indicated, most of the process is no different from building abilities - or picking them from a premade list - and modifying the quality of gear).
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GURPS Overhaul |
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#79 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#80 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ahhh. Yes. It does expand those options quite a bit in the name of helping along the creation of items. For example, it has rules for adding Bulk of minimum ST, and much more.
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