Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-10-2024, 11:33 AM   #10
Culture20
 
Join Date: Feb 2014
Default Re: Blindness in GURPS, and the "Star Trek" setting 2262...

GURPS 3e Black Ops does a good job pointing out that military orgs that feature the "best of the best" will by their nature weed out a lot of higher point disadvantages if they're not mitigated, and sometimes even if they are. e.g. Sadism mitigated by daily medication would probably be a disqualification for Starfleet. Geordi's visor is more than a mitigator as it grants him superhuman senses.
Kirk's reading glasses are considered to be an unusual mitigator in-universe resulting from a less-than-quirk level allergy to Retinax Five, the usual medication that corrects eyesight. Given that R5 is applied only twice every Earth year, it's a hefty mitigator (rarely allows the disadvantage to surface in game). It's basically character flavor at that level, explaining why a "far sighted" PC gets no points for a disad they don't suffer from.
Culture20 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.