Re: Blindness in GURPS, and the "Star Trek" setting 2262...
GURPS 3e Black Ops does a good job pointing out that military orgs that feature the "best of the best" will by their nature weed out a lot of higher point disadvantages if they're not mitigated, and sometimes even if they are. e.g. Sadism mitigated by daily medication would probably be a disqualification for Starfleet. Geordi's visor is more than a mitigator as it grants him superhuman senses.
Kirk's reading glasses are considered to be an unusual mitigator in-universe resulting from a less-than-quirk level allergy to Retinax Five, the usual medication that corrects eyesight. Given that R5 is applied only twice every Earth year, it's a hefty mitigator (rarely allows the disadvantage to surface in game). It's basically character flavor at that level, explaining why a "far sighted" PC gets no points for a disad they don't suffer from.
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