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Old 06-08-2024, 11:36 PM   #61
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Christopher R. Rice View Post
I guess it's not wanted. There are only two voices. You folks sure you don't want to know about costing one-off the Stars Are Right Spells for GURPS Meta-Tech?
Me! Me!

Also if this is a tie-in with the SJG pattern-matching cultist demon spawn summoning game of the same name™ then I'm all in!
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Old 06-08-2024, 11:47 PM   #62
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Christopher R. Rice View Post
I guess it's not wanted. There are only two voices. You folks sure you don't want to know about costing one-off the Stars Are Right Spells for GURPS Meta-Tech?
Yes, please!
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Old 06-08-2024, 11:48 PM   #63
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Default Re: The GURPS Meta-Tech Hype Thread

Did I hear someone mention power armour?
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Old 06-09-2024, 12:09 AM   #64
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Mark Skarr View Post
I'll take two.
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Originally Posted by nudj View Post
I want all of them now.
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Originally Posted by SolemnGolem View Post
Me! Me!
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Originally Posted by Taneli View Post
Yes, please!
Alright. ^_^

Quote:
Box Outtake: Meta-Tech Spells
The GM might allow the creation of unique spells that can only be used once (or are otherwise limited). In such a case, cost them as SM -12 devices (p. 00) and stat out the spell as if it were a power – often with things like Requires Gestures, Requires Components, etc. Next, multiply cost by x1/5 as it’s a one-off ritual or spell. If the caster wants to use it again, they need to create it again from scratch.
These rules can also be used to create grimoires, spell scrolls, etc. that can be used to learn its content. Assign a value from Scaling Costs for Item Ubiquity (p. 00).
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Last edited by Christopher R. Rice; 06-09-2024 at 12:20 AM.
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Old 06-09-2024, 12:10 AM   #65
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Default Re: The GURPS Meta-Tech Hype Thread

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Did I hear someone mention power armour?
Yup! You can build it with GURPS Meta-Tech.
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Old 06-09-2024, 12:20 AM   #66
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by SolemnGolem View Post
Also if this is a tie-in with the SJG pattern-matching cultist demon spawn summoning game of the same name™ then I'm all in!

Alas, no. Sorry!
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Old 06-09-2024, 09:24 AM   #67
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Varyon View Post
...take an existing vehicle and add an MTD (Meta-Tech Device) to it to give it enhanced functionality. ...
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Originally Posted by Anders View Post
You can also make stuff that adds enhancements to your existing advantage. Maybe your magic bolts penetrate armor better when you have your power ring. This supplement will tell you how to do that.
These are what I am especially looking forward to seeing.

I had tried to use Metatronic Generators to make crystals for your force sword that enhance either the blade or your powers prior to this--now there'll be rules for them.
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Old 06-09-2024, 09:36 AM   #68
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Default Re: The GURPS Meta-Tech Hype Thread

This sounds like it could be useful for my idea of a La Résistance style campaign, which is basically XCom 2, if the aliens were actually Fae, and the resistance is reverse engineering Fae magic to create gear.
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Old 06-09-2024, 12:35 PM   #69
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Registered just to make it clear this is the sort of release that I want more of !
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Old 06-09-2024, 01:20 PM   #70
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Default Re: The GURPS Meta-Tech Hype Thread

I to am looking forward to this
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